Search found 6 matches

by karics
22 Mar 2013, 14:07
Forum: General Discussion
Replies: 21
Views: 12551

Re: Multi-language and translation

Thanks the informations!
by karics
21 Mar 2013, 18:31
Forum: General Discussion
Replies: 21
Views: 12551

Re: Multi-language and translation

yes.

I add text in english, french etc. with editor (like QtLingiust), after that when I am change the language from english to french, then all text switch to french equivalent.
by karics
21 Mar 2013, 12:44
Forum: General Discussion
Replies: 21
Views: 12551

Multi-language and translation

I read the "Is it possible use korean language?" topic and I was thinking a little.

Can I translate text with NoesisGUI? ( Like Qt or CEGUI )
by karics
19 Mar 2013, 15:55
Forum: General Discussion
Replies: 58
Views: 28555

Re: OGRE Renderer

From this number you can calculate the speed. 2K FPS -> rendering time is 0,5 ms ~350 FPS -> ~2,8 ms So the Time.xaml GUI rendering time is ~2,3 ms. Its not to much, but we need a lot of controls on gui (approximatly 150-200 visible control in same time ) and it can be to much. If I make more test I...
by karics
19 Mar 2013, 13:01
Forum: General Discussion
Replies: 58
Views: 28555

Re: OGRE Renderer

I measured the Basic Ogre Sample performance with FRAPS. In first case I started the program and measured FPS. In second case I commented out all lines from sample.cpp with "Noesis" prefix. (Noesis_Init, Noesis_Load etc. ). GUI disappeared so I could measure the performance without Noesis....
by karics
12 Mar 2013, 13:59
Forum: General Discussion
Replies: 58
Views: 28555

Re: OGRE Renderer

Is exists any performance test result with OgreRenderer?

I need to compare performance between CEGUI, MyGUI and NoesisGUI on Ogre3D. When will you release the next version of Ogre Renderer approximatly?