Search found 9 matches

by dlypka
21 Jul 2020, 12:04
Forum: General Discussion
Replies: 1
Views: 1113

Widget3D left mouse button suddenly no longer changes the view / camera position in Play Mode - SOLVED

A few days ago when I ran Widget3D inside the Unity IDE I was able to change the view position in Widget3D (Unity version) by dragging the Left Mousebutton. Please see the attached screen shot which shows that I changed the view position using Left Mouse drag in Play Mode. Now today suddenly it does...
by dlypka
17 Jul 2020, 13:37
Forum: General Discussion
Replies: 12
Views: 3159

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

Rendering to texture is explained here: https://www.noesisengine.com/docs/Gui.Core.Unity3DTutorial.html#rendering Porting that Unreal example should be straightforward, please let us know about it. I think, not sure, you don't need Unity 3D Pro for that, it was like that in the past but I think the...
by dlypka
15 Jul 2020, 19:01
Forum: General Discussion
Replies: 7
Views: 1327

Re: "Invalid License https://noesisengine.com/trial" page display after 1 minutes of Play of any of the Unity demo

When writing in NoesisGUI plugin settings the trial key you generate from https://noesisengine.com/trial you need to restart UE4 editor. If you still can't get the sample projects running after that please contact us in private, this is unexpected and want to find what is going on. Yes - generating...
by dlypka
11 Jul 2020, 12:04
Forum: General Discussion
Replies: 7
Views: 1327

"Invalid License https://noesisengine.com/trial" page display after 1 minutes of Play of any of the Unity demo

Playing any of the demos such as Inventory.unity only works for about 60 seconds
and then

"Invalid License https://noesisengine.com/trial"

I am running Noesis with the Free license.

Please advise how to avoid this runtime limit.
by dlypka
09 Jul 2020, 12:23
Forum: General Discussion
Replies: 12
Views: 3159

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

I am looking at the samples here: https://github.com/Noesis/Tutorials/tree/master/Samples/Widget3D Can the Unreal example be ported to Unity without too much effort? I would like to use that "Menu on the face of a cube" sample code in my Unity project. Can you provide it in Unity for us? O...
by dlypka
27 Jan 2020, 02:51
Forum: General Discussion
Replies: 12
Views: 3159

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

Is the new feature describe here related to my question? https://www.noesisengine.com/bugs/view.php?id=1465 0001465: Allow 3D world-view-projection transforms in MVVM, independent of screen space for high performance spatial UI Please post a sample image of what Feature 0001465 does. The technical d...
by dlypka
26 Nov 2017, 20:28
Forum: General Discussion
Replies: 12
Views: 3159

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

cubeTest01.jpg Thank you for this sample. I have a few questions about it. Can you also provide the source code for the related Microsoft Blend project? I am a newbie to Noesis GUI and so I am not yet clear on what source code / images has to come from Blend and what comes from Unity 3d, to make th...
by dlypka
24 Sep 2017, 18:01
Forum: General Discussion
Replies: 12
Views: 3159

Re: Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from from XAML a 2D or a 3D object in Unity?

Thank you for the research.
I will check it out.
by dlypka
23 Sep 2017, 17:32
Forum: General Discussion
Replies: 12
Views: 3159

Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from XAML a 2D or a 3D object in Unity?

I want to create a related set of GUI forms which are arranged as faces of a 3D cube in Unity 3D. So there could be up to 6 related forms per 3D cube I created a mockup using Blender (see .jpg in .zip in Attachment) where I used UV Mapping to wrap some .jpgs showing some lines of text to the standar...