Search found 16 matches
- 27 Apr 2020, 12:56
- Forum: General Discussion
- Replies: 11
- Views: 3561
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Tried to do it in clean project, but couldn't recreate that behaviour with standard xaml without any further dependencies like graphics etc. I'll further investigate this.What do you mean? Is it working fine then?Can't repro that reversing bug(?).
Thanks for the ticket by the way (#1669)
- 25 Apr 2020, 15:19
- Forum: General Discussion
- Replies: 11
- Views: 3561
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
No problem. Can't repro that reversing bug(?).Thanks for your investigation. Could you please open a ticket about it?
- 21 Apr 2020, 14:09
- Forum: General Discussion
- Replies: 11
- Views: 3561
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Finally free from ludum dare 46 :D Noesis 2.2.6 Okay, what I did. I removed Volume component from MainMenuCamera, and move it to another camera set as Overlay. Next, I'll plugged that second camera in base camera. No post processing and everything is weirdly reversed. Related video https://my.pcloud...
- 17 Apr 2020, 14:54
- Forum: General Discussion
- Replies: 11
- Views: 3561
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Later I'll post results.
- 16 Apr 2020, 09:59
- Forum: General Discussion
- Replies: 2
- Views: 1807
Re: Unity Font not found
By default path searching is working in CURRENT directory. For example you have folder layout
-Assets
-- Fonts
-- Views
Then in in XAML placed in view folder you use Source="../Fonts/<path>". ../ is one-level up.
-Assets
-- Fonts
-- Views
Then in in XAML placed in view folder you use Source="../Fonts/<path>". ../ is one-level up.
- 15 Apr 2020, 10:30
- Forum: General Discussion
- Replies: 11
- Views: 3561
Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
By default, Post Processing should affect the UI in the traditional pipeline. For Scriptable Render Pipelines many things changed, could you try the latest 3.0 beta for this please? Same thing, NoesisGUI-3.0.0b7 Related video https://my.pcloud.com/publink/show?code=XZacNPkZ5yAbtrqxBHf1UNhhhqV625vLc...
- 10 Apr 2020, 17:13
- Forum: General Discussion
- Replies: 11
- Views: 3561
Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6
Post processing is working without noesis, but if I turn on NoesisView component then it's gone. Is this a bug? Related video https://my.pcloud.com/publink/show?code=XZBXkPkZtvVYQ4FWQPbtvi5pOMJRgkO058JX Xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation&qu...
- 23 Mar 2020, 11:00
- Forum: General Discussion
- Replies: 4
- Views: 3416
Re: Sample noesis test with simple button
Hi, I'm a beginner in noesis. I'm trying to run this c#-code and unity3d below. It's a sample from the noesis dokumentation. It throws this error: InvalidCastException: Specified cast is not valid. test.Start () (at Assets/Test01/test.cs:12) using System.Collections; using System.Collections.Generi...
- 17 Mar 2020, 12:47
- Forum: Showcase Gallery
- Replies: 3
- Views: 21207
Re: UniRxNoesisBridge - Simple library to ease working with UniRx and Noesis
Here you goThanks for this! It would be great having a small example showcasing the usage.
https://gitlab.com/tkaczz/unirxnoesisbr ... How-to-use
- 15 Mar 2020, 09:22
- Forum: Showcase Gallery
- Replies: 3
- Views: 21207
UniRxNoesisBridge - Simple library to ease working with UniRx and Noesis
After working on one project I quickly discovered that using UniRx with Noesis in Unity should be easier. So I made this simple library.
https://gitlab.com/tkaczz/unirxnoesisbridge
https://gitlab.com/tkaczz/unirxnoesisbridge