Search found 16 matches

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by tkaczz
27 Apr 2020, 12:56
Forum: General Discussion
Replies: 11
Views: 3561

Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

Can't repro that reversing bug(?).
What do you mean? Is it working fine then?

Thanks for the ticket by the way (#1669)
Tried to do it in clean project, but couldn't recreate that behaviour with standard xaml without any further dependencies like graphics etc. I'll further investigate this.
by tkaczz
25 Apr 2020, 15:19
Forum: General Discussion
Replies: 11
Views: 3561

Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

Thanks for your investigation. Could you please open a ticket about it?
No problem. Can't repro that reversing bug(?).
by tkaczz
21 Apr 2020, 14:09
Forum: General Discussion
Replies: 11
Views: 3561

Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

Finally free from ludum dare 46 :D Noesis 2.2.6 Okay, what I did. I removed Volume component from MainMenuCamera, and move it to another camera set as Overlay. Next, I'll plugged that second camera in base camera. No post processing and everything is weirdly reversed. Related video https://my.pcloud...
by tkaczz
17 Apr 2020, 14:54
Forum: General Discussion
Replies: 11
Views: 3561

Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

Later I'll post results.
by tkaczz
16 Apr 2020, 09:59
Forum: General Discussion
Replies: 2
Views: 1807

Re: Unity Font not found

By default path searching is working in CURRENT directory. For example you have folder layout

-Assets
-- Fonts
-- Views

Then in in XAML placed in view folder you use Source="../Fonts/<path>". ../ is one-level up.
by tkaczz
15 Apr 2020, 10:30
Forum: General Discussion
Replies: 11
Views: 3561

Re: Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

By default, Post Processing should affect the UI in the traditional pipeline. For Scriptable Render Pipelines many things changed, could you try the latest 3.0 beta for this please? Same thing, NoesisGUI-3.0.0b7 Related video https://my.pcloud.com/publink/show?code=XZacNPkZ5yAbtrqxBHf1UNhhhqV625vLc...
by tkaczz
10 Apr 2020, 17:13
Forum: General Discussion
Replies: 11
Views: 3561

Can't use NoesisView with Unity 2019.3.9f1 URP's Post Processing - Noesis 2.2.6

Post processing is working without noesis, but if I turn on NoesisView component then it's gone. Is this a bug? Related video https://my.pcloud.com/publink/show?code=XZBXkPkZtvVYQ4FWQPbtvi5pOMJRgkO058JX Xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation&qu...
by tkaczz
23 Mar 2020, 11:00
Forum: General Discussion
Replies: 4
Views: 3416

Re: Sample noesis test with simple button

Hi, I'm a beginner in noesis. I'm trying to run this c#-code and unity3d below. It's a sample from the noesis dokumentation. It throws this error: InvalidCastException: Specified cast is not valid. test.Start () (at Assets/Test01/test.cs:12) using System.Collections; using System.Collections.Generi...
by tkaczz
17 Mar 2020, 12:47
Forum: Showcase Gallery
Replies: 3
Views: 21207

Re: UniRxNoesisBridge - Simple library to ease working with UniRx and Noesis

Thanks for this! It would be great having a small example showcasing the usage.
Here you go
https://gitlab.com/tkaczz/unirxnoesisbr ... How-to-use
by tkaczz
15 Mar 2020, 09:22
Forum: Showcase Gallery
Replies: 3
Views: 21207

UniRxNoesisBridge - Simple library to ease working with UniRx and Noesis

After working on one project I quickly discovered that using UniRx with Noesis in Unity should be easier. So I made this simple library.
https://gitlab.com/tkaczz/unirxnoesisbridge
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