Search found 19 matches

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by EisenbergEffect
10 Jan 2014, 20:26
Forum: General Discussion
Replies: 5
Views: 3088

Re: asm.js and webGL

Awesome.
by EisenbergEffect
10 Jan 2014, 17:06
Forum: General Discussion
Replies: 5
Views: 3088

asm.js and webGL

Hello Noesis team! Great work you all are doing. I was wondering if you had considered another platform target: webGL by compiling your engine with Emscripten to asm.js. The Unreal 3 engine managed to do this: here's the demo which you can view in FF or Chrome: http://www.unrealengine.com/html5/ Her...
by EisenbergEffect
19 Aug 2013, 02:26
Forum: General Discussion
Replies: 31
Views: 7952

Re: Effects

I've thought about it. Right now is not good timing for me. I think, maybe after the next release of Noesis, I'm going to look at what I can do there.
by EisenbergEffect
28 May 2013, 16:17
Forum: General Discussion
Replies: 5
Views: 2546

Re: Unity Support: Initial Reaction

Matt has a pretty good list there. Personally, I would prioritize them pretty close to the order he has them in. Perhaps custom layout panels would be a bit higher in my view.
by EisenbergEffect
05 Apr 2013, 12:38
Forum: General Discussion
Replies: 4
Views: 2945

Re: Style Inheritance

Yes, given the Unity configuration step of adding that resource file on the script, I thought those would flow through as the default styles. I don't really care if that's how it works in the final version, as long as there is a default step of styles...and as long as I can replace that somewhere.
by EisenbergEffect
04 Apr 2013, 04:36
Forum: General Discussion
Replies: 8
Views: 4003

Re: Data Binding in Unity

Also...it's important that there is as little "boiler plate" code as possible in creating my view model class. I looked at the tutorial sample for creating custom components...and that felt like a lot of work. Ideally, I would be able to inherit from a base class and then create my own properties, t...
by EisenbergEffect
04 Apr 2013, 04:34
Forum: General Discussion
Replies: 8
Views: 4003

Re: Data Binding in Unity

Ultimately, I would like to create a C# class that represents my data model. I'd prefer to not have to inherit from Component, but that's not a deal killer since most view models end up inheriting from some base class in the MS Xaml space. Then, I'd like to be able to set that as the data context (a...
by EisenbergEffect
02 Apr 2013, 23:17
Forum: General Discussion
Replies: 8
Views: 4003

Re: Data Binding in Unity

Ok. Thanks for the update. When that release comes out....I'm going to hit that thing with everything I've got ;) My goal will be to see if I can bring some of my ideas from Caliburn.Micro into the Noesis/Unity world. I'm looking forward to seeing how things work out.
by EisenbergEffect
02 Apr 2013, 23:12
Forum: General Discussion
Replies: 20
Views: 9440

Re: Unity3D and MVVM binding

That is fantastic news!
by EisenbergEffect
01 Apr 2013, 20:58
Forum: General Discussion
Replies: 8
Views: 4003

Re: Data Binding in Unity

Anyone?
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