Search found 19 matches
- 10 Jan 2014, 20:26
- Forum: General Discussion
- Replies: 5
- Views: 3616
Re: asm.js and webGL
Awesome.
- 10 Jan 2014, 17:06
- Forum: General Discussion
- Replies: 5
- Views: 3616
asm.js and webGL
Hello Noesis team! Great work you all are doing. I was wondering if you had considered another platform target: webGL by compiling your engine with Emscripten to asm.js. The Unreal 3 engine managed to do this: here's the demo which you can view in FF or Chrome: http://www.unrealengine.com/html5/ Her...
- 19 Aug 2013, 02:26
- Forum: General Discussion
- Replies: 31
- Views: 10924
Re: Effects
I've thought about it. Right now is not good timing for me. I think, maybe after the next release of Noesis, I'm going to look at what I can do there.
- 28 May 2013, 16:17
- Forum: General Discussion
- Replies: 5
- Views: 3347
Re: Unity Support: Initial Reaction
Matt has a pretty good list there. Personally, I would prioritize them pretty close to the order he has them in. Perhaps custom layout panels would be a bit higher in my view.
- 05 Apr 2013, 12:38
- Forum: General Discussion
- Replies: 4
- Views: 3932
Re: Style Inheritance
Yes, given the Unity configuration step of adding that resource file on the script, I thought those would flow through as the default styles. I don't really care if that's how it works in the final version, as long as there is a default step of styles...and as long as I can replace that somewhere.
- 04 Apr 2013, 04:36
- Forum: General Discussion
- Replies: 8
- Views: 5172
Re: Data Binding in Unity
Also...it's important that there is as little "boiler plate" code as possible in creating my view model class. I looked at the tutorial sample for creating custom components...and that felt like a lot of work. Ideally, I would be able to inherit from a base class and then create my own pro...
- 04 Apr 2013, 04:34
- Forum: General Discussion
- Replies: 8
- Views: 5172
Re: Data Binding in Unity
Ultimately, I would like to create a C# class that represents my data model. I'd prefer to not have to inherit from Component, but that's not a deal killer since most view models end up inheriting from some base class in the MS Xaml space. Then, I'd like to be able to set that as the data context (a...
- 02 Apr 2013, 23:17
- Forum: General Discussion
- Replies: 8
- Views: 5172
Re: Data Binding in Unity
Ok. Thanks for the update. When that release comes out....I'm going to hit that thing with everything I've got My goal will be to see if I can bring some of my ideas from Caliburn.Micro into the Noesis/Unity world. I'm looking forward to seeing how things work out.
- 02 Apr 2013, 23:12
- Forum: General Discussion
- Replies: 20
- Views: 12522
Re: Unity3D and MVVM binding
That is fantastic news!
- 01 Apr 2013, 20:58
- Forum: General Discussion
- Replies: 8
- Views: 5172
Re: Data Binding in Unity
Anyone?