Search found 144 matches
- 12 May 2024, 21:00
- Forum: Official Announcements
- Replies: 41
- Views: 10457
Re: Updates to Our Licensing Terms
It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start ...
- 10 May 2024, 11:46
- Forum: Official Announcements
- Replies: 41
- Views: 10457
Re: Updates to Our Licensing Terms
If I understand these changes correctly, you can't use Noesis for more than 10 minutes at a time without buying a license -- even if you hadn't yet released your project? Isn't this a really bad change? I would expect you to need a license for when you are about to release your project on a storefro...
- 25 Oct 2023, 02:09
- Forum: General Discussion
- Replies: 1
- Views: 674
URP camera stacking + worldspace camera
I am using URP. I have three cameras - main, overlay UI, worldspace UI. When I put the worldspace UI before the overlay UI camera in the stack list, everything renders. However, the worldspace UI renderers on top of the overlay UI. When I put the overlay camera first, however, the worldspace UI disa...
- 25 May 2023, 14:50
- Forum: General Discussion
- Replies: 3
- Views: 660
Re: How to use TargetName in a Setter from a derived style?
Thanks, it works. Is Tag typically used for something like this? And if I needed multiple properties to modify like this, would I eventually have to create a child class from ListBoxItem?
- 24 May 2023, 14:05
- Forum: General Discussion
- Replies: 3
- Views: 660
How to use TargetName in a Setter from a derived style?
I have a style for a ListBoxItem in my resources. In the template I have a control named "border" and a control template trigger that changes the appearance of this control once the ListBoxItem is selected using TargetName. I have a ListBox that uses needs to change the appearance of this ...
- 06 May 2023, 21:38
- Forum: General Discussion
- Replies: 3
- Views: 2143
Re: Is there a nine slice mask brush shader available?
I want to create a mask using a nineslice image so children will be masked according to the nineslice. What you posted should be able to be used for this, yes?
- 24 Apr 2023, 11:29
- Forum: General Discussion
- Replies: 3
- Views: 2143
Is there a nine slice mask brush shader available?
I am creating a progress bar that uses a nineslice background which also requires a nineslice mask. I see one referenced here but I can't seem to find this shader anywhere. Where can I find it?
- 30 Mar 2023, 14:43
- Forum: General Discussion
- Replies: 3
- Views: 1175
Re: Is it possible to get code-completion for both C# and resource dictionaries when using Unity + VS Code?
So it's not possible to use VS for Unity & VS Code for XAML? I still use VS because debugging doesn't really work with VS Code. I see when I choose my editor to VS Code in Unity & use 'open c# project' the code-behind then works.
I submitted a ticket for the completion.
I submitted a ticket for the completion.
- 29 Mar 2023, 13:24
- Forum: General Discussion
- Replies: 3
- Views: 1175
Is it possible to get code-completion for both C# and resource dictionaries when using Unity + VS Code?
I wasn't able to find any information about this on this website. I can open the asset folder using VS Code and get code-completion related to XAML, but it doesn't recognize my resource dictionaries or anything in code-behind for C#. Is this not possible right now? Or is there something specific to ...
- 24 Mar 2023, 11:29
- Forum: General Discussion
- Replies: 3
- Views: 1771
Unity package possible with package manager & github?
Hello! I am using the noesis unity package to use with Unity. This works if you are working by yourself, but with multiple collaborators & git this will fail as the directory points to the local machine. There is an option to install a package using a git URL in Unity. Is it possible to add Noes...