Search found 141 matches
- 25 May 2023, 14:50
- Forum: General Discussion
- Replies: 3
- Views: 178
Re: How to use TargetName in a Setter from a derived style?
Thanks, it works. Is Tag typically used for something like this? And if I needed multiple properties to modify like this, would I eventually have to create a child class from ListBoxItem?
- 24 May 2023, 14:05
- Forum: General Discussion
- Replies: 3
- Views: 178
How to use TargetName in a Setter from a derived style?
I have a style for a ListBoxItem in my resources. In the template I have a control named "border" and a control template trigger that changes the appearance of this control once the ListBoxItem is selected using TargetName. I have a ListBox that uses needs to change the appearance of this ...
- 06 May 2023, 21:38
- Forum: General Discussion
- Replies: 3
- Views: 1282
Re: Is there a nine slice mask brush shader available?
I want to create a mask using a nineslice image so children will be masked according to the nineslice. What you posted should be able to be used for this, yes?
- 24 Apr 2023, 11:29
- Forum: General Discussion
- Replies: 3
- Views: 1282
Is there a nine slice mask brush shader available?
I am creating a progress bar that uses a nineslice background which also requires a nineslice mask. I see one referenced here but I can't seem to find this shader anywhere. Where can I find it?
- 30 Mar 2023, 14:43
- Forum: General Discussion
- Replies: 3
- Views: 439
Re: Is it possible to get code-completion for both C# and resource dictionaries when using Unity + VS Code?
So it's not possible to use VS for Unity & VS Code for XAML? I still use VS because debugging doesn't really work with VS Code. I see when I choose my editor to VS Code in Unity & use 'open c# project' the code-behind then works.
I submitted a ticket for the completion.
I submitted a ticket for the completion.
- 29 Mar 2023, 13:24
- Forum: General Discussion
- Replies: 3
- Views: 439
Is it possible to get code-completion for both C# and resource dictionaries when using Unity + VS Code?
I wasn't able to find any information about this on this website. I can open the asset folder using VS Code and get code-completion related to XAML, but it doesn't recognize my resource dictionaries or anything in code-behind for C#. Is this not possible right now? Or is there something specific to ...
- 24 Mar 2023, 11:29
- Forum: General Discussion
- Replies: 3
- Views: 275
Unity package possible with package manager & github?
Hello! I am using the noesis unity package to use with Unity. This works if you are working by yourself, but with multiple collaborators & git this will fail as the directory points to the local machine. There is an option to install a package using a git URL in Unity. Is it possible to add Noes...
- 16 Mar 2023, 12:42
- Forum: General Discussion
- Replies: 1
- Views: 219
XAML Styler for VS Code
I use an XAML styler here that is really useful on keeping the XAML formatting clean in Blend. Is there any way to port this to use with the new noesis extension with VS Code?
- 07 Mar 2023, 17:04
- Forum: General Discussion
- Replies: 1
- Views: 283
Issues with DragAdornerBehavior
I'm trying to have something follow the mouse while I am dragging, but there are two issues: 1): It seems that the drag only works while the cursor is under another control. If the cursor is not under another control, the control stops following the cursor. 2): The control that follows the cursor is...
- 01 Oct 2022, 19:29
- Forum: General Discussion
- Replies: 3
- Views: 372
Re: UI quality degrades when using camera stacking in Unity.
I found the issue, the anti-aliasing on the main camera was set to FXAA.