Search found 21 matches
- 01 Apr 2014, 18:10
- Forum: General Discussion
- Replies: 4
- Views: 2805
Re: Building a native project for iOS: stdlibc++ vs libc++
Yeah, I can work around this for the time being. I mainly just wanted to raise the issue. I figured I wasn't seeing the full picture.
- 01 Apr 2014, 04:22
- Forum: General Discussion
- Replies: 4
- Views: 2805
Re: Building a native project for iOS: stdlibc++ vs libc++
The more time I spend thinking about this, the more I wonder if it's the right approach for you guys as library writers. Still, would love to hear your thoughts.
- 29 Mar 2014, 16:34
- Forum: General Discussion
- Replies: 4
- Views: 2805
Building a native project for iOS: stdlibc++ vs libc++
Hey guys, I've been playing a bit with getting a sample project building for iOS and I've run into a bit of a road block. This project is using some newer C++11 features (std::unique_ptr, std::function, etc) that are not available in the version of stdlibc++ shipped by Apple, so I've been linking ag...
- 29 Mar 2014, 16:23
- Forum: General Discussion
- Replies: 5
- Views: 2993
Re: Game dialog/window layout
Your biggest problem here, is the grid is stretching to fit the largest child element you have added. Since there are no row or column definitions defined every element takes up the entire grid space. If you want the structure of the Grid, you'll have to add the rows and columns to your Grid as show...
- 25 Mar 2014, 05:47
- Forum: General Discussion
- Replies: 1
- Views: 1955
Extending Noesis libraries not recognized
Hey guys, I'm currently trying to implement some custom view models in a C++ sample project I'm working on, but I'm having trouble with the build process. I've got my new BaseComponent subclasses built in a separate shared library from my project, and I copy it to the Bin directory of the SDK so it ...
- 10 Mar 2014, 20:34
- Forum: General Discussion
- Replies: 1
- Views: 1733
BuildTool Workflow
Are there any best practices for building XAML for use in a custom C++ app? As far as I can tell right now, the requirement is to copy your resources to a folder relative to the BuildTool, and then copy the output back into the application. Would it be possible to allow specifying input/output paths...
- 06 Jun 2013, 17:30
- Forum: General Discussion
- Replies: 8
- Views: 5628
Re: Debugging crashes in Unity with NoesisGUI
That's encouraging. Seems like a bug like that could cause issues all throughout the library, so I hope my reproduction steps helped.
Thanks for the update!
Thanks for the update!
- 03 Jun 2013, 18:28
- Forum: General Discussion
- Replies: 8
- Views: 5628
Re: Debugging crashes in Unity with NoesisGUI
Sure, here it is. Still a bit in progress as I was debugging some issues with it. I couldn't get the mouse capture behavior working correctly either, but I might have been doing something wrong. using UnityEngine; using Noesis; public class ScrollViewDragger : MonoBehaviour { public float m_friction...
- 03 Jun 2013, 02:22
- Forum: General Discussion
- Replies: 6
- Views: 4093
Re: MacOS support
There is an issue with the data build tool on MacOS as well. I've added my test XAML to the Data/Packages folder, and tried to run scan, with the following output: ./Resource.BuildTool scan --autoadd ------------------------------------------------------------------------------ Build Tool - NoesisEn...
- 31 May 2013, 20:51
- Forum: General Discussion
- Replies: 8
- Views: 5628
Re: Debugging crashes in Unity with NoesisGUI
Ok, great. The profiling tool sounds particularly useful! :) I believe I tried the VisualTreeHelper route initially before landing on the GetTemplate route. Calling VisualTreeHelper.GetChild results in a crash in my test scene, unfortunately. (0x0ADC10C1) c:\buildagent\work\14c008c4a873643b\eglib\sr...