Search found 21 matches

by matt.rudder
01 Apr 2014, 18:10
Forum: General Discussion
Replies: 4
Views: 2805

Re: Building a native project for iOS: stdlibc++ vs libc++

Yeah, I can work around this for the time being. I mainly just wanted to raise the issue. I figured I wasn't seeing the full picture. :)
by matt.rudder
01 Apr 2014, 04:22
Forum: General Discussion
Replies: 4
Views: 2805

Re: Building a native project for iOS: stdlibc++ vs libc++

The more time I spend thinking about this, the more I wonder if it's the right approach for you guys as library writers. Still, would love to hear your thoughts.
by matt.rudder
29 Mar 2014, 16:34
Forum: General Discussion
Replies: 4
Views: 2805

Building a native project for iOS: stdlibc++ vs libc++

Hey guys, I've been playing a bit with getting a sample project building for iOS and I've run into a bit of a road block. This project is using some newer C++11 features (std::unique_ptr, std::function, etc) that are not available in the version of stdlibc++ shipped by Apple, so I've been linking ag...
by matt.rudder
29 Mar 2014, 16:23
Forum: General Discussion
Replies: 5
Views: 2993

Re: Game dialog/window layout

Your biggest problem here, is the grid is stretching to fit the largest child element you have added. Since there are no row or column definitions defined every element takes up the entire grid space. If you want the structure of the Grid, you'll have to add the rows and columns to your Grid as show...
by matt.rudder
25 Mar 2014, 05:47
Forum: General Discussion
Replies: 1
Views: 1955

Extending Noesis libraries not recognized

Hey guys, I'm currently trying to implement some custom view models in a C++ sample project I'm working on, but I'm having trouble with the build process. I've got my new BaseComponent subclasses built in a separate shared library from my project, and I copy it to the Bin directory of the SDK so it ...
by matt.rudder
10 Mar 2014, 20:34
Forum: General Discussion
Replies: 1
Views: 1733

BuildTool Workflow

Are there any best practices for building XAML for use in a custom C++ app? As far as I can tell right now, the requirement is to copy your resources to a folder relative to the BuildTool, and then copy the output back into the application. Would it be possible to allow specifying input/output paths...
by matt.rudder
06 Jun 2013, 17:30
Forum: General Discussion
Replies: 8
Views: 5628

Re: Debugging crashes in Unity with NoesisGUI

That's encouraging. Seems like a bug like that could cause issues all throughout the library, so I hope my reproduction steps helped. :)

Thanks for the update!
by matt.rudder
03 Jun 2013, 18:28
Forum: General Discussion
Replies: 8
Views: 5628

Re: Debugging crashes in Unity with NoesisGUI

Sure, here it is. Still a bit in progress as I was debugging some issues with it. I couldn't get the mouse capture behavior working correctly either, but I might have been doing something wrong. using UnityEngine; using Noesis; public class ScrollViewDragger : MonoBehaviour { public float m_friction...
by matt.rudder
03 Jun 2013, 02:22
Forum: General Discussion
Replies: 6
Views: 4093

Re: MacOS support

There is an issue with the data build tool on MacOS as well. I've added my test XAML to the Data/Packages folder, and tried to run scan, with the following output: ./Resource.BuildTool scan --autoadd ------------------------------------------------------------------------------ Build Tool - NoesisEn...
by matt.rudder
31 May 2013, 20:51
Forum: General Discussion
Replies: 8
Views: 5628

Re: Debugging crashes in Unity with NoesisGUI

Ok, great. The profiling tool sounds particularly useful! :) I believe I tried the VisualTreeHelper route initially before landing on the GetTemplate route. Calling VisualTreeHelper.GetChild results in a crash in my test scene, unfortunately. (0x0ADC10C1) c:\buildagent\work\14c008c4a873643b\eglib\sr...