Search found 25 matches

by donjames
16 Jan 2015, 20:43
Forum: Official Announcements
Replies: 90
Views: 109491

Re: noesisGUI v1.2 BETA 7

I get the following runtime error when I run
requires version 1.2.0 or later, but Noesis.dylib provides version 1.0.0
by donjames
20 Feb 2014, 05:28
Forum: General Discussion
Replies: 2
Views: 2983

Re: Adding Image to Canvas using a Texture Source

That worked.
Thanks
Don
by donjames
18 Feb 2014, 20:13
Forum: General Discussion
Replies: 7
Views: 5802

Re: HTML5 canvas blend mode

The feature I want to implement is the canvas clearRect

http://www.w3schools.com/TAGs/canvas_clearrect.asp
by donjames
18 Feb 2014, 17:19
Forum: General Discussion
Replies: 4
Views: 3354

Re: Data/GL/Drawing resources

That works
Thanks
Don
by donjames
18 Feb 2014, 15:46
Forum: General Discussion
Replies: 2
Views: 2983

Adding Image to Canvas using a Texture Source

I would like to add Images objects to my canvas using the C++ API. My application already has those source images uploaded to the GPU. Rather than downloading them to system memory and then having noesis upload, is it possible to create an image by passing in a texture source? (My textures are GL_TE...
by donjames
18 Feb 2014, 15:43
Forum: General Discussion
Replies: 13
Views: 8311

Re: Rendering curves

Thanks but don't bother with the sample. I have been able to implement it will the current canvas approach and it works well.
Thanks
Don
by donjames
18 Feb 2014, 15:40
Forum: General Discussion
Replies: 2
Views: 2554

Re: text blocks matrix

That works. Thanks!
by donjames
18 Feb 2014, 15:37
Forum: General Discussion
Replies: 7
Views: 5802

Re: HTML5 canvas blend mode

I want to draw a shape that clears the alpha
by donjames
18 Feb 2014, 15:35
Forum: General Discussion
Replies: 4
Views: 3354

Re: Data/GL/Drawing resources

I tried calling CreateDiskFileSystem but it crashes (this is on Mac)
I call it before NsGetKernel()->Init();
I think might be a bug.
by donjames
18 Feb 2014, 01:42
Forum: General Discussion
Replies: 4
Views: 3354

Data/GL/Drawing resources

I am not using Xaml files. But I still need to install the Data folder because of the drawing shaders. 1) Is it possible for me to set the explicit path of the Data folder at runtime? Currently it is in the working directory of the executable 2) I would like to make a feature request that you avoid ...