Search found 13 matches
- 18 Jul 2023, 14:27
- Forum: Showcase Gallery
- Replies: 7
- Views: 5696
Re: Freeciv Go
The fork is here, it is used as submodule by Freeciv Go:
https://github.com/ringoz/freeciv/tree/S2_6
GUI bits are still closed in private repo.
Feel free to discuss the issue here:
https://github.com/ringoz/freeciv/discussions/2
https://github.com/ringoz/freeciv/tree/S2_6
GUI bits are still closed in private repo.
Feel free to discuss the issue here:
https://github.com/ringoz/freeciv/discussions/2
- 20 Jul 2022, 00:11
- Forum: Showcase Gallery
- Replies: 7
- Views: 5696
Re: Freeciv Go
All game data is located in ~/Library/Containers/net.ringoz.nanociv
This folder is managed by the macOS, it should be deleted automatically when app is uninstalled.
This folder is managed by the macOS, it should be deleted automatically when app is uninstalled.
- 06 Nov 2021, 23:07
- Forum: Showcase Gallery
- Replies: 7
- Views: 5696
Re: Freeciv Go
Hi, please use in-game "Send Feedback" button to reach me.Hi, I have some questions about this, how can I reach you?
- 29 Oct 2021, 13:53
- Forum: Showcase Gallery
- Replies: 7
- Views: 5696
Freeciv Go
https://store-images.s-microsoft.com/image/apps.42035.14220611344161130.ce294571-c256-463f-877b-8c461bd30575.3ddb2de2-9dc9-4125-919d-08a0c2c27cd5?q=80&format=jpg https://is4-ssl.mzstatic.com/image/thumb/PurpleSource115/v4/21/38/74/2138747b-5195-c41f-59b8-a8dc937a5c60/34cb1daa-128e-4ffa-ac86-7e4...
- 15 Jul 2021, 11:03
- Forum: Official Announcements
- Replies: 19
- Views: 36358
Re: [Beta] NoesisGUI v3.1.0b4
well, it can be just a method then, not a field.
data duplication is always confusing.
data duplication is always confusing.
- 14 Jul 2021, 20:14
- Forum: Official Announcements
- Replies: 19
- Views: 36358
Re: [Beta] NoesisGUI v3.1.0b4
how we should deal with Batch::stride? looks like the value duplicates the one derived from Batch::shader, or is it really something dynamically changing? asking because not sure how to implement it in my custom RenderDevice. should I create new pipelines for different strides, or is it guaranteed t...
- 09 May 2021, 22:55
- Forum: General Discussion
- Replies: 3
- Views: 2675
Re: WASM: Noesis.bc: unexpected table definition(s) without corresponding symbol-table entries
Yep, we need 2.0 badly.
1.39.13 is too old, was released a year ago.
Also, can you please remove in CompilerSettings.h?
It is an overkill, forward declaration of would be enough.
1.39.13 is too old, was released a year ago.
Also, can you please remove
Code: Select all
#include <emscripten.h>
It is an overkill, forward declaration of
Code: Select all
extern "C" void emscripten_debugger(void);
- 07 Apr 2020, 20:27
- Forum: Official Announcements
- Replies: 50
- Views: 65257
Re: [BETA] NoesisGUI v3.0.0b6
btw, as for Interactivity, can you please add one more mapping for NoesisApp namespace in you xaml parser? I am talking about "http://schemas.microsoft.com/xaml/behaviors", It is a modern replacement for "http://schemas.microsoft.com/expression/2010/interactivity" and "http:...
- 02 Apr 2020, 15:38
- Forum: Official Announcements
- Replies: 50
- Views: 65257
Re: [BETA] NoesisGUI v3.0.0b4
Beta works good so far!
Looking forward to try other platforms, macOS at least.
Looking forward to try other platforms, macOS at least.
- 17 Mar 2020, 01:25
- Forum: Official Announcements
- Replies: 50
- Views: 65257
Re: [BETA] NoesisGUI v3.0.0b1
Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425) Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad...