Search found 13 matches

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by Ringo
18 Jul 2023, 14:27
Forum: Showcase Gallery
Replies: 7
Views: 7219

Re: Freeciv Go

The fork is here, it is used as submodule by Freeciv Go:
https://github.com/ringoz/freeciv/tree/S2_6

GUI bits are still closed in private repo.
Feel free to discuss the issue here:
https://github.com/ringoz/freeciv/discussions/2
by Ringo
20 Jul 2022, 00:11
Forum: Showcase Gallery
Replies: 7
Views: 7219

Re: Freeciv Go

All game data is located in ~/Library/Containers/net.ringoz.nanociv
This folder is managed by the macOS, it should be deleted automatically when app is uninstalled.
by Ringo
06 Nov 2021, 23:07
Forum: Showcase Gallery
Replies: 7
Views: 7219

Re: Freeciv Go

Hi, I have some questions about this, how can I reach you?
Hi, please use in-game "Send Feedback" button to reach me.
by Ringo
29 Oct 2021, 13:53
Forum: Showcase Gallery
Replies: 7
Views: 7219

Freeciv Go

https://store-images.s-microsoft.com/image/apps.42035.14220611344161130.ce294571-c256-463f-877b-8c461bd30575.3ddb2de2-9dc9-4125-919d-08a0c2c27cd5?q=80&format=jpg https://is4-ssl.mzstatic.com/image/thumb/PurpleSource115/v4/21/38/74/2138747b-5195-c41f-59b8-a8dc937a5c60/34cb1daa-128e-4ffa-ac86-7e4...
by Ringo
15 Jul 2021, 11:03
Forum: Official Announcements
Replies: 19
Views: 38322

Re: [Beta] NoesisGUI v3.1.0b4

well, it can be just a method then, not a field.
data duplication is always confusing.
by Ringo
14 Jul 2021, 20:14
Forum: Official Announcements
Replies: 19
Views: 38322

Re: [Beta] NoesisGUI v3.1.0b4

how we should deal with Batch::stride? looks like the value duplicates the one derived from Batch::shader, or is it really something dynamically changing? asking because not sure how to implement it in my custom RenderDevice. should I create new pipelines for different strides, or is it guaranteed t...
by Ringo
09 May 2021, 22:55
Forum: General Discussion
Replies: 3
Views: 2781

Re: WASM: Noesis.bc: unexpected table definition(s) without corresponding symbol-table entries

Yep, we need 2.0 badly.
1.39.13 is too old, was released a year ago.

Also, can you please remove
#include <emscripten.h>
in CompilerSettings.h?
It is an overkill, forward declaration of
extern "C" void emscripten_debugger(void);
would be enough.
by Ringo
07 Apr 2020, 20:27
Forum: Official Announcements
Replies: 50
Views: 69717

Re: [BETA] NoesisGUI v3.0.0b6

btw, as for Interactivity, can you please add one more mapping for NoesisApp namespace in you xaml parser? I am talking about "http://schemas.microsoft.com/xaml/behaviors", It is a modern replacement for "http://schemas.microsoft.com/expression/2010/interactivity" and "http:...
by Ringo
02 Apr 2020, 15:38
Forum: Official Announcements
Replies: 50
Views: 69717

Re: [BETA] NoesisGUI v3.0.0b4

Beta works good so far!
Looking forward to try other platforms, macOS at least.
by Ringo
17 Mar 2020, 01:25
Forum: Official Announcements
Replies: 50
Views: 69717

Re: [BETA] NoesisGUI v3.0.0b1

Currently, RenderDoc can't be used with your UPX-compressed examples like Gui.XamlPlayer.exe (see https://github.com/baldurk/renderdoc/issues/425) Listening to your feedback, internal reports we received and also bad experiences with our Symbol server we have decided to stop using UPX. It was a bad...
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