Search found 13 matches
- 09 Feb 2019, 11:56
- Forum: General Discussion
- Replies: 6
- Views: 3257
Re: Unity not being aware of changes in Xaml after checking out on another computer?
We also still have this problem with 2.1. Usually a re-import of the relevant assets helps.
- 20 Dec 2018, 09:17
- Forum: General Discussion
- Replies: 5
- Views: 1564
Re: Noesis and FontAwesome
There's definitely an .asset file for the font and for the theme xaml too. I get the same error as above when I reimport the theme. :S
I'll try to create a self-contained project to reproduce the issue independently from our project.
I'll try to create a self-contained project to reproduce the issue independently from our project.
- 17 Dec 2018, 13:49
- Forum: General Discussion
- Replies: 5
- Views: 1564
Re: Noesis and FontAwesome
Yeah I renamed the file. I used the original file now and still get this error: NoesisException: Assets/MyTheme.xaml(38): Can't convert '/Assets/UIAssets/Fonts/fa-solid-900.ttf#Font Awesome 5 Free' into a 'FontFamily' object. Rethrow as NoesisException Noesis.Error.Check () (at Assets/NoesisGUI/Plug...
- 17 Dec 2018, 10:07
- Forum: General Discussion
- Replies: 5
- Views: 1564
Noesis and FontAwesome
Hey, I'm trying to use FontAwesome in my noesis project. I put it into our theme like this: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <FontFamily x:Key="FontAwesome">UIAs...
- 14 Dec 2018, 22:22
- Forum: General Discussion
- Replies: 9
- Views: 3242
Re: Triggering animation whenever screen is shown
Thanks, binding the actual height to the render transform's Y directly in XAML does work too!
- 14 Dec 2018, 15:54
- Forum: General Discussion
- Replies: 9
- Views: 3242
Re: Triggering animation whenever screen is shown
Ok I found a programmatic solution. When entering the screen I trigger the animation via code as shown by sfernandez above. The trick is to set the render transform of the element to its current ActualHeight/Width before starting the animation and not setting a `from` in the animation, because then ...
- 14 Dec 2018, 14:26
- Forum: General Discussion
- Replies: 9
- Views: 3242
Re: Triggering animation whenever screen is shown
I'm actually quite baffled that this seems to be such a complicated issue to have dynamic values for an animation both in WPF and noesis. I mean in WPF it's still possible although using a hack. But in noesis it seems to be simply impossible (due to the lack of MultiBindings). :S Am I doing somethin...
- 14 Dec 2018, 12:47
- Forum: General Discussion
- Replies: 9
- Views: 3242
Re: Triggering animation whenever screen is shown
This works fine with hard coded values. Do you know how to make it work with dynamic values / bindings, though? I tried to do the following but get the exception below: <Border.Style> <Style TargetType="{x:Type Border}"> <Style.Triggers> <DataTrigger Binding="{Binding SlideInUI}"...
- 13 Dec 2018, 16:31
- Forum: General Discussion
- Replies: 31
- Views: 13846
Re: Effects
Can't wait to see the drop shadow effect implemented either! Using a nasty work around right now in our game. Hopefully we can avoid that in the future.
- 13 Dec 2018, 10:08
- Forum: General Discussion
- Replies: 9
- Views: 3242
Re: Triggering animation whenever screen is shown
Ah I see. I wonder why I hadn't thought the DataTrigger myself before. But especially being able to trigger the animation by making it a resource and using that in the code is super helpful. Thanks a lot!