Search found 14 matches

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by shiaro007
17 Mar 2019, 05:19
Forum: General Discussion
Replies: 17
Views: 903

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi hcpizzi,

Thanks a lot for finding the cause!!
I am finally not seeing any more crashes after disabling the Alembic Importer.
I'll keep you posted if I see any crash again.
Thank you for all the effort!
by shiaro007
17 Feb 2019, 10:43
Forum: General Discussion
Replies: 4
Views: 233

Re: Unable to package Unreal project with Noesis plugin for Android

Hi hcpizzi, I was able to run a non-arm64 targeted package on my android phone. Though the XAML worked, no meshes were coming up on the viewport. But that I think is a completely different issue. Anyways I'll take the latest code from your mentioned branch and will try to package again. Thank you fo...
by shiaro007
17 Feb 2019, 10:38
Forum: General Discussion
Replies: 17
Views: 903

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi hcpizzi,

I have created a private ticket with the same title as this post and have added a link to my uploaded test project there
Thank you for continuously trying to help me out on this one!
by shiaro007
09 Feb 2019, 05:45
Forum: General Discussion
Replies: 4
Views: 233

Re: Unable to package Unreal project with Noesis plugin for Android

Hi hcpizzi,

Thanks for the update. I'll wait for the new beta.
I'm not a chipset geek but if i uncheck the arm-64 option and package it, will it still work on my arm-64 phone? There must be some "backwards compatibilty" right?
by shiaro007
27 Jan 2019, 16:47
Forum: General Discussion
Replies: 4
Views: 233

Unable to package Unreal project with Noesis plugin for Android

Hi, I'm trying to package my Unreal blueprint project that has Noesis plugin, for Android but getting an error "Unknown processor". I'm choosing Android(Multi....) configuration when packaging. Can you please tell what I'm doing wrong? Following are the packaging logs: LogPakFile: Registered encrypt...
by shiaro007
27 Jan 2019, 13:08
Forum: General Discussion
Replies: 17
Views: 903

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi , Sorry I don't think I have the source code for Unreal to open the solution and attach a debug point in visual studio on the line you mentioned. But i found the PipelineStateCache.cpp file and changed the log line to append the value of the variables NewInitializer and OriginalInitializer. Unfor...
by shiaro007
18 Jan 2019, 19:28
Forum: General Discussion
Replies: 17
Views: 903

Re: Unable to Use Noesis Engine for Unreal blueprint project

Hi Happy New Year!!
Did you find anything about this error?
Thanks.
by shiaro007
01 Jan 2019, 07:57
Forum: General Discussion
Replies: 1
Views: 318

File picker in Noesis for Unreal Engine?

I'm trying to design a UI using Noesis with Unreal Engine and one of our use case involves choosing an image file from local directory at runtime and then use it further in our functionality. I was wondering if there is any 'File Picker' control that would open a file chooser dialog to choose a jpeg...
by shiaro007
30 Dec 2018, 20:08
Forum: General Discussion
Replies: 17
Views: 903

Re: Unable to Use Noesis Engine for Unreal blueprint project

Could you show us where it's stopping, please? Thank you! Sorry for the late reply. When I tried to add breakpoint to my blueprint nodes and execute node by node, it executed without any issue/crash. Now once I hit Stop Play button, my unreal crashed again. I chose "debug using visual studio" and h...
by shiaro007
20 Dec 2018, 20:46
Forum: General Discussion
Replies: 1
Views: 250

Slider control: Print the slider value at the same time when sliding??

Hi, i'm using NoesisGUI for unreal and I'm trying to use a slider control in my XAML file. What I want is to continously use the value of a slider(say..print string) when I'm changing the value. I tried by using "ValueChanged" to create a binding SliderChanged and created the same named function in ...
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