Search found 14 matches
- 17 Mar 2019, 05:19
- Forum: General Discussion
- Replies: 17
- Views: 9371
Re: Unable to Use Noesis Engine for Unreal blueprint project
Hi hcpizzi,
Thanks a lot for finding the cause!!
I am finally not seeing any more crashes after disabling the Alembic Importer.
I'll keep you posted if I see any crash again.
Thank you for all the effort!
Thanks a lot for finding the cause!!
I am finally not seeing any more crashes after disabling the Alembic Importer.
I'll keep you posted if I see any crash again.
Thank you for all the effort!
- 17 Feb 2019, 10:43
- Forum: General Discussion
- Replies: 4
- Views: 4785
Re: Unable to package Unreal project with Noesis plugin for Android
Hi hcpizzi, I was able to run a non-arm64 targeted package on my android phone. Though the XAML worked, no meshes were coming up on the viewport. But that I think is a completely different issue. Anyways I'll take the latest code from your mentioned branch and will try to package again. Thank you fo...
- 17 Feb 2019, 10:38
- Forum: General Discussion
- Replies: 17
- Views: 9371
Re: Unable to Use Noesis Engine for Unreal blueprint project
Hi hcpizzi,
I have created a private ticket with the same title as this post and have added a link to my uploaded test project there
Thank you for continuously trying to help me out on this one!
I have created a private ticket with the same title as this post and have added a link to my uploaded test project there
Thank you for continuously trying to help me out on this one!
- 09 Feb 2019, 05:45
- Forum: General Discussion
- Replies: 4
- Views: 4785
Re: Unable to package Unreal project with Noesis plugin for Android
Hi hcpizzi,
Thanks for the update. I'll wait for the new beta.
I'm not a chipset geek but if i uncheck the arm-64 option and package it, will it still work on my arm-64 phone? There must be some "backwards compatibilty" right?
Thanks for the update. I'll wait for the new beta.
I'm not a chipset geek but if i uncheck the arm-64 option and package it, will it still work on my arm-64 phone? There must be some "backwards compatibilty" right?
- 27 Jan 2019, 16:47
- Forum: General Discussion
- Replies: 4
- Views: 4785
Unable to package Unreal project with Noesis plugin for Android
Hi, I'm trying to package my Unreal blueprint project that has Noesis plugin, for Android but getting an error "Unknown processor". I'm choosing Android(Multi....) configuration when packaging. Can you please tell what I'm doing wrong? Following are the packaging logs: LogPakFile: Register...
- 27 Jan 2019, 13:08
- Forum: General Discussion
- Replies: 17
- Views: 9371
Re: Unable to Use Noesis Engine for Unreal blueprint project
Hi , Sorry I don't think I have the source code for Unreal to open the solution and attach a debug point in visual studio on the line you mentioned. But i found the PipelineStateCache.cpp file and changed the log line to append the value of the variables NewInitializer and OriginalInitializer. Unfor...
- 18 Jan 2019, 19:28
- Forum: General Discussion
- Replies: 17
- Views: 9371
Re: Unable to Use Noesis Engine for Unreal blueprint project
Hi Happy New Year!!
Did you find anything about this error?
Thanks.
Did you find anything about this error?
Thanks.
- 01 Jan 2019, 07:57
- Forum: General Discussion
- Replies: 1
- Views: 2448
File picker in Noesis for Unreal Engine?
I'm trying to design a UI using Noesis with Unreal Engine and one of our use case involves choosing an image file from local directory at runtime and then use it further in our functionality. I was wondering if there is any 'File Picker' control that would open a file chooser dialog to choose a jpeg...
- 30 Dec 2018, 20:08
- Forum: General Discussion
- Replies: 17
- Views: 9371
Re: Unable to Use Noesis Engine for Unreal blueprint project
Could you show us where it's stopping, please? Thank you! Sorry for the late reply. When I tried to add breakpoint to my blueprint nodes and execute node by node, it executed without any issue/crash. Now once I hit Stop Play button, my unreal crashed again. I chose "debug using visual studio&q...
- 20 Dec 2018, 20:46
- Forum: General Discussion
- Replies: 1
- Views: 2516
Slider control: Print the slider value at the same time when sliding??
Hi, i'm using NoesisGUI for unreal and I'm trying to use a slider control in my XAML file. What I want is to continously use the value of a slider(say..print string) when I'm changing the value. I tried by using "ValueChanged" to create a binding SliderChanged and created the same named fu...