Search found 5 matches

by lemmy101
15 Oct 2020, 15:32
Forum: General Discussion
Replies: 7
Views: 1132

Re: Integration with existing GL context

Thanks! Of course I'd never have expected you to help with java side of things. Unfortunately the line that causes the crash later is:

_view->GetRenderer()->Init(NoesisApp::GLFactory::CreateDevice(false));

;) so pretty much the most important line of the bunch.
by lemmy101
15 Oct 2020, 12:18
Forum: General Discussion
Replies: 7
Views: 1132

Re: Integration with existing GL context

Thanks! I called the native code from the NoesisInit function in the glut integration demo, after lwjgl initializes the window and openGL, and all seemed to work ok with the noesis calls - but then I get a JVM crash a little later after leaving the native code, during initialization of unrelated jav...
by lemmy101
13 Oct 2020, 19:03
Forum: General Discussion
Replies: 7
Views: 1132

Re: Integration with existing GL context

Great thanks for the information!
by lemmy101
13 Oct 2020, 17:24
Forum: General Discussion
Replies: 7
Views: 1132

Integration with existing GL context

So we have a java game that's using the lwjgl library to provide opengl support. Never been happy with our proprietry ui support and looking into options. I'm looking into if noesis will work for us, however the samples don't seem to answer my question. I looked at Integration, Integration GLUT etc,...
by lemmy101
12 Jan 2019, 19:13
Forum: General Discussion
Replies: 4
Views: 1980

Joypad support (SharpDX)?

Currently looking into SharpDX options for UI, and noesis seems great - however I can see no reference to any kind of joypad support, and wondering if this is possible? Perhaps by feeding in up/down/left/right/select commands directly outside of mouse and keyboard input. Seen a couple of years old r...