Search found 5 matches
- 15 Oct 2020, 15:32
- Forum: General Discussion
- Replies: 7
- Views: 1132
Re: Integration with existing GL context
Thanks! Of course I'd never have expected you to help with java side of things. Unfortunately the line that causes the crash later is:
_view->GetRenderer()->Init(NoesisApp::GLFactory::CreateDevice(false));
;) so pretty much the most important line of the bunch.
_view->GetRenderer()->Init(NoesisApp::GLFactory::CreateDevice(false));
;) so pretty much the most important line of the bunch.
- 15 Oct 2020, 12:18
- Forum: General Discussion
- Replies: 7
- Views: 1132
Re: Integration with existing GL context
Thanks! I called the native code from the NoesisInit function in the glut integration demo, after lwjgl initializes the window and openGL, and all seemed to work ok with the noesis calls - but then I get a JVM crash a little later after leaving the native code, during initialization of unrelated jav...
- 13 Oct 2020, 19:03
- Forum: General Discussion
- Replies: 7
- Views: 1132
Re: Integration with existing GL context
Great thanks for the information!
- 13 Oct 2020, 17:24
- Forum: General Discussion
- Replies: 7
- Views: 1132
Integration with existing GL context
So we have a java game that's using the lwjgl library to provide opengl support. Never been happy with our proprietry ui support and looking into options. I'm looking into if noesis will work for us, however the samples don't seem to answer my question. I looked at Integration, Integration GLUT etc,...
- 12 Jan 2019, 19:13
- Forum: General Discussion
- Replies: 4
- Views: 1980
Joypad support (SharpDX)?
Currently looking into SharpDX options for UI, and noesis seems great - however I can see no reference to any kind of joypad support, and wondering if this is possible? Perhaps by feeding in up/down/left/right/select commands directly outside of mouse and keyboard input. Seen a couple of years old r...