Search found 226 matches

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by ai_enabled
05 Oct 2021, 18:58
Forum: General Discussion
Replies: 19
Views: 8524

Re: MonoGame Integration

The integration repository has been updated with support for MonoGame 3.8 and NoesisGUI 3.0.12! Now it's including the Control Gallery sample from NoesisGU Samples repository. There are plenty of changes and fixes. I've added support for multiple Views, reworked input processing, added support for I...
by ai_enabled
05 Oct 2021, 18:46
Forum: Showcase Gallery
Replies: 5
Views: 2739

Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example

Hi Sergio,
thank you for the great work! It's perfect now. (pushed to Github)

I've also worked on an issue with the texture loading. The problem is that MonoGame 3.8 doesn't expose the native pointer for the SharpDX texture object. A workaround with Reflection is provided.

Regards!
by ai_enabled
05 Oct 2021, 00:25
Forum: Showcase Gallery
Replies: 5
Views: 2739

Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example

Hello! Good job! Please check this branch https://github.com/AtomicTorchStudio/NoesisGUI.MonoGameWrapper/tree/3.0.12 It has the complete support of NoesisGUI 3.0.12 except that I have no luck making the sample app work—I hope NoesisGUI guys (hi guys!) will have a look as there is nothing special, I'...
by ai_enabled
30 Jul 2021, 01:13
Forum: General Discussion
Replies: 1
Views: 4349

Re: Congratulations on the release of 3.1! (Noesis appreciation thread)

I wholeheartedly agree! Congratulations, guys! We're using NoesisGUI since establishing our studio in 2013. With every year it's getting only better, incredibly exceeding the performance, visual quality (vector rasterization, fonts/texts, antialiasing, rendering overall), and features/API of WPF. It...
by ai_enabled
22 Mar 2021, 16:13
Forum: General Discussion
Replies: 3
Views: 944

Re: Debugging advice

Hello! If you want to have more details from NoesisGUI you can subscribe to its logging API (e.g. in C# SDK you can use Noesis.Log.SetLogCallback method). It produces plenty of information such as XAML loading events, binding errors, etc. If you have a full source code license for NoesisGUI you can ...
by ai_enabled
14 Jul 2020, 02:40
Forum: General Discussion
Replies: 6
Views: 1382

Re: ComboBox selection not updating when model changes

Interestingly, the fix doesn't work completely for me.
Everything works properly except the selected item (through the value binding) is not highlighted in the ComboBox dropdown menu.
If I bind the SelectedItemProperty property directly, it works fine.
by ai_enabled
25 May 2020, 19:16
Forum: General Discussion
Replies: 7
Views: 2566

Re: [Unity] Seek of Storyboard

I wish to see this feature in the near future :-)
Found the ticket: #1484
by ai_enabled
30 Aug 2019, 20:25
Forum: General Discussion
Replies: 7
Views: 3590

Re: Using the delegate version of VisualTree.HitTest crashes Unity

Thanks!
I would prefer if you mark such as C#/Unity in the release notes as it's really important for all of us who're not using Unity but using C# SDK.
Regards!
by ai_enabled
30 Aug 2019, 19:34
Forum: General Discussion
Replies: 7
Views: 3590

Re: Using the delegate version of VisualTree.HitTest crashes Unity

@sfernandez, you're right. It's me who is writing wrong code :-) probably need a vacation... Thank you. For some reason, I've incorrectly changed || to && in the IsHitTestVisible || IsVisible check. The original code works perfectly. Thanks! BTW, I'm curious if the update to latest NoesisGUI version...
by ai_enabled
29 Aug 2019, 22:25
Forum: General Discussion
Replies: 7
Views: 3590

Re: Using the delegate version of VisualTree.HitTest crashes Unity

I'm curious whether this issue is also affecting non-Unity version? I've just found about about the new VisualTree.HitTest delegate version (I've missed it in the changelog when it was introduced only in 2.2.0b6). Exciting! I was finally able to remove weird piece of hit testing check and write reli...
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