Search found 231 matches

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by ai_enabled
13 Dec 2023, 13:28
Forum: Official Announcements
Replies: 34
Views: 47461

Re: WebAssembly

@voula_d, I've just replied there. I've tried the idea of creating a fork of NoesisGUI C# SDK with the suggested changes. Alas there are so many cases which need to be changed even before I will be able to know whether it's actually a viable workaround. Besides I have no idea how to rewrite [Unmanag...
by ai_enabled
04 Oct 2023, 14:18
Forum: Official Announcements
Replies: 34
Views: 47461

Re: WebAssembly

FYI, together with @jsantos we've worked on this integration but came across this issue with .NET 7 WASM https://github.com/dotnet/runtime/issues/92380 — unfortunately it prevents us from using NoesisGUI C# SDK (there are dozens of callback methods which expect string parameters). I would appreciate...
by ai_enabled
20 Sep 2023, 00:17
Forum: Official Announcements
Replies: 34
Views: 47461

Re: WebAssembly

Hi Jesús,
Yes, I've started by investigating it first. And I certainly need your help as the Managed WASM library (specifically the Noesis.bc bytecode) has some Unity bindings.
I will send you an email soon providing the details.

Regards!
by ai_enabled
14 Sep 2023, 23:11
Forum: Official Announcements
Replies: 34
Views: 47461

Re: WebAssembly

Hi guys, Is there any progress with WASM + .NET? Now with Unity infamously ruining its reputation (by retroactively imposing "installation fees" and generally making some incredibly short-sighted business decisions), we're considering .NET 7 WebAssembly with NoesisGUI for a new experimenta...
by ai_enabled
25 Jul 2023, 17:19
Forum: General Discussion
Replies: 3
Views: 1141

Re: Using doubles in WPF but floats in Unity?

Hello! I'm maintaining a fork of "NoesisGUI.Managed" Github repository where I've changed most of the public API to use double instead of float among some other related changes (so WPF applications' code is compatible without any changes). https://github.com/AtomicTorchStudio/Managed Regar...
by ai_enabled
05 Oct 2021, 18:58
Forum: General Discussion
Replies: 19
Views: 11087

Re: MonoGame Integration

The integration repository has been updated with support for MonoGame 3.8 and NoesisGUI 3.0.12! Now it's including the Control Gallery sample from NoesisGU Samples repository. There are plenty of changes and fixes. I've added support for multiple Views, reworked input processing, added support for I...
by ai_enabled
05 Oct 2021, 18:46
Forum: Showcase Gallery
Replies: 5
Views: 8265

Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example

Hi Sergio,
thank you for the great work! It's perfect now. (pushed to Github)

I've also worked on an issue with the texture loading. The problem is that MonoGame 3.8 doesn't expose the native pointer for the SharpDX texture object. A workaround with Reflection is provided.

Regards!
by ai_enabled
05 Oct 2021, 00:25
Forum: Showcase Gallery
Replies: 5
Views: 8265

Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example

Hello! Good job! Please check this branch https://github.com/AtomicTorchStudio/NoesisGUI.MonoGameWrapper/tree/3.0.12 It has the complete support of NoesisGUI 3.0.12 except that I have no luck making the sample app work—I hope NoesisGUI guys (hi guys!) will have a look as there is nothing special, I'...
by ai_enabled
30 Jul 2021, 01:13
Forum: General Discussion
Replies: 1
Views: 5003

Re: Congratulations on the release of 3.1! (Noesis appreciation thread)

I wholeheartedly agree! Congratulations, guys! We're using NoesisGUI since establishing our studio in 2013. With every year it's getting only better, incredibly exceeding the performance, visual quality (vector rasterization, fonts/texts, antialiasing, rendering overall), and features/API of WPF. It...
by ai_enabled
22 Mar 2021, 16:13
Forum: General Discussion
Replies: 3
Views: 1935

Re: Debugging advice

Hello! If you want to have more details from NoesisGUI you can subscribe to its logging API (e.g. in C# SDK you can use Noesis.Log.SetLogCallback method). It produces plenty of information such as XAML loading events, binding errors, etc. If you have a full source code license for NoesisGUI you can ...
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