Search found 231 matches
- 13 Dec 2023, 13:28
- Forum: Official Announcements
- Replies: 34
- Views: 47461
Re: WebAssembly
@voula_d, I've just replied there. I've tried the idea of creating a fork of NoesisGUI C# SDK with the suggested changes. Alas there are so many cases which need to be changed even before I will be able to know whether it's actually a viable workaround. Besides I have no idea how to rewrite [Unmanag...
- 04 Oct 2023, 14:18
- Forum: Official Announcements
- Replies: 34
- Views: 47461
Re: WebAssembly
FYI, together with @jsantos we've worked on this integration but came across this issue with .NET 7 WASM https://github.com/dotnet/runtime/issues/92380 — unfortunately it prevents us from using NoesisGUI C# SDK (there are dozens of callback methods which expect string parameters). I would appreciate...
- 20 Sep 2023, 00:17
- Forum: Official Announcements
- Replies: 34
- Views: 47461
Re: WebAssembly
Hi Jesús,
Yes, I've started by investigating it first. And I certainly need your help as the Managed WASM library (specifically the Noesis.bc bytecode) has some Unity bindings.
I will send you an email soon providing the details.
Regards!
Yes, I've started by investigating it first. And I certainly need your help as the Managed WASM library (specifically the Noesis.bc bytecode) has some Unity bindings.
I will send you an email soon providing the details.
Regards!
- 14 Sep 2023, 23:11
- Forum: Official Announcements
- Replies: 34
- Views: 47461
Re: WebAssembly
Hi guys, Is there any progress with WASM + .NET? Now with Unity infamously ruining its reputation (by retroactively imposing "installation fees" and generally making some incredibly short-sighted business decisions), we're considering .NET 7 WebAssembly with NoesisGUI for a new experimenta...
- 25 Jul 2023, 17:19
- Forum: General Discussion
- Replies: 3
- Views: 1141
Re: Using doubles in WPF but floats in Unity?
Hello! I'm maintaining a fork of "NoesisGUI.Managed" Github repository where I've changed most of the public API to use double instead of float among some other related changes (so WPF applications' code is compatible without any changes). https://github.com/AtomicTorchStudio/Managed Regar...
- 05 Oct 2021, 18:58
- Forum: General Discussion
- Replies: 19
- Views: 11087
Re: MonoGame Integration
The integration repository has been updated with support for MonoGame 3.8 and NoesisGUI 3.0.12! Now it's including the Control Gallery sample from NoesisGU Samples repository. There are plenty of changes and fixes. I've added support for multiple Views, reworked input processing, added support for I...
- 05 Oct 2021, 18:46
- Forum: Showcase Gallery
- Replies: 5
- Views: 8265
Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example
Hi Sergio,
thank you for the great work! It's perfect now. (pushed to Github)
I've also worked on an issue with the texture loading. The problem is that MonoGame 3.8 doesn't expose the native pointer for the SharpDX texture object. A workaround with Reflection is provided.
Regards!
thank you for the great work! It's perfect now. (pushed to Github)
I've also worked on an issue with the texture loading. The problem is that MonoGame 3.8 doesn't expose the native pointer for the SharpDX texture object. A workaround with Reflection is provided.
Regards!
- 05 Oct 2021, 00:25
- Forum: Showcase Gallery
- Replies: 5
- Views: 8265
Re: MonoGame 3.8 and Noesis GUI 3.1.1 integration example
Hello! Good job! Please check this branch https://github.com/AtomicTorchStudio/NoesisGUI.MonoGameWrapper/tree/3.0.12 It has the complete support of NoesisGUI 3.0.12 except that I have no luck making the sample app work—I hope NoesisGUI guys (hi guys!) will have a look as there is nothing special, I'...
- 30 Jul 2021, 01:13
- Forum: General Discussion
- Replies: 1
- Views: 5003
Re: Congratulations on the release of 3.1! (Noesis appreciation thread)
I wholeheartedly agree! Congratulations, guys! We're using NoesisGUI since establishing our studio in 2013. With every year it's getting only better, incredibly exceeding the performance, visual quality (vector rasterization, fonts/texts, antialiasing, rendering overall), and features/API of WPF. It...
- 22 Mar 2021, 16:13
- Forum: General Discussion
- Replies: 3
- Views: 1935
Re: Debugging advice
Hello! If you want to have more details from NoesisGUI you can subscribe to its logging API (e.g. in C# SDK you can use Noesis.Log.SetLogCallback method). It produces plenty of information such as XAML loading events, binding errors, etc. If you have a full source code license for NoesisGUI you can ...