Search found 12 matches
- 09 Jan 2020, 04:02
- Forum: General Discussion
- Replies: 1
- Views: 3352
Unable to use StringFormat in a tab item header?
Any reason why I can't get this to work?
It just shows the count, not the formatted string.
It just shows the count, not the formatted string.
Code: Select all
<TabItem Header="{Binding Resources.Textures.Count, StringFormat=Textures {0:D}}">
- 27 Jun 2019, 15:17
- Forum: General Discussion
- Replies: 11
- Views: 2451
Re: navigation between panel
But isn't that adding to a grid, and so it would be arranged in a grid like fashion, rather than in an overlay window sort of fashion?
- 27 Jun 2019, 05:21
- Forum: General Discussion
- Replies: 11
- Views: 2451
Re: navigation between panel
Most games have panels of UI open over the top of each other. For instance, you could hit escape and a menu would pop up over the existing game UI. How can you do that with Noesis?
- 27 Jun 2019, 00:29
- Forum: General Discussion
- Replies: 5
- Views: 2430
- 25 Jun 2019, 15:09
- Forum: General Discussion
- Replies: 5
- Views: 2430
Re: Runtime resource registration
Thanks. I've finally figured out how to runtime load textures as you describe, but will definately need to do other resource types in the near future. Any ETA on that? Even my textures I'd like to atlas and make image brushes for, which will presumably require runtime registration.
- 25 Jun 2019, 06:26
- Forum: General Discussion
- Replies: 5
- Views: 2430
Runtime resource registration
I am working on an app that is meant to load a bunch of resources from the file system(user generated content), so the content won't initially be in any resource dictionaries during startup. I need to know how to register new content with the system such that it can be used by Noesis. It seems that ...
- 25 Jun 2019, 02:05
- Forum: General Discussion
- Replies: 1
- Views: 391
Can't get a simple control template to work
I filed a bug https://www.noesisengine.com/bugs/view.php?id=1507 But what I'm trying to do is do some pretty basic stuff to learn XAML and Noesis. I've got a unity project where I am experimenting with mocking up a UI in blend and testing it in Unity. Just as I started to try and make some control t...
- 19 Mar 2019, 13:43
- Forum: General Discussion
- Replies: 5
- Views: 3008
Re: Question about scaling a large UI
How does noesis generate the geometry to draw in a scrollable view for example? In NGUI, it involves laying out all those elements and generating a giant mesh buffer of all that geometry, even though only some small slice of it would ever be seen at a given time. Presumably you aren't batching contr...
- 18 Mar 2019, 13:45
- Forum: General Discussion
- Replies: 5
- Views: 3008
Re: Question about scaling a large UI
Excellent, thanks
- 16 Mar 2019, 17:27
- Forum: General Discussion
- Replies: 8
- Views: 1372
Re: Memory and Performance Implications of a Large Resource Dictionary
You should absolutely be using an image atlas for this sort of thing, and defining the brushes. I'm using 2 textures that have over 1000 128x128 icons split between them. For your item count, you can easily atlas them into 1 texture. My Resource dictionary xaml has a bunch of entries like this <Imag...