Search found 6 matches
- 25 Jun 2019, 12:31
- Forum: General Discussion
- Replies: 14
- Views: 2777
Re: Unity3D autogenerate .g.cs
much appreciated!
- 25 Jun 2019, 08:41
- Forum: General Discussion
- Replies: 14
- Views: 2777
Re: Unity3D autogenerate .g.cs
Thanks for the extra work. I have opened a github repo https://github.com/CyberFoxHax/NoesisGUIBindingsGenerator should be better than stitching the code together in the forums. I'll add you as a collaborator. I don't want the version history bloated with bracket changes, so i wont be accepting any ...
- 19 Jun 2019, 11:43
- Forum: General Discussion
- Replies: 14
- Views: 2777
Re: Unity3D autogenerate .g.cs
Hello I'm back again with an update to the generator. This may be the final version as i don't see any more functions needed. Here's a demo: /* This file has been generated automatically. All user changes will be overwritten if the XAML is changed. */ using Noesis; namespace UserControls { [UnityEng...
- 08 May 2019, 07:40
- Forum: General Discussion
- Replies: 14
- Views: 2777
Re: Unity3D autogenerate .g.cs
I tried the update. There were a bunch of differences in the code so i updated mine accordingly. NoesisCsBindingsGenerator.cs using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Text.RegularExpressions; using System.Linq; public class NoesisCsBinding...
- 07 May 2019, 12:28
- Forum: General Discussion
- Replies: 14
- Views: 2777
Re: Unity3D autogenerate .g.cs
Yes, the x:Class is definitely the way to go. I've already had issues already because i needed (and forgot) to change the namespace structure manually Looking at your example projects i also noticed these "event connectors". I believe them to be a tad more difficult to identify using a reg...
- 06 May 2019, 12:08
- Forum: General Discussion
- Replies: 14
- Views: 2777
Unity3D autogenerate .g.cs
https://www.noesisengine.com/docs/2.2/Gui.Core.WPFComparison.html#code-behind-differences I'm too lazy and too stupid to manage that. Here's piece for generating the .g.cs code. You can find the latest version of the script at https://github.com/CyberFoxHax/NoesisGUIBindingsGenerator Installation: I...