Search found 7 matches
- 19 Aug 2013, 07:59
- Forum: General Discussion
- Replies: 6
- Views: 4529
Re: Best way to create a list of text updates that fades out
Yeah i think this pretty much what i was thinking you would need to do. As you mentioned in the event it would be important to remove the texblock from the stackpanel or recycle the texblock in some way. otherwise it would just continually grow.
- 19 Aug 2013, 07:22
- Forum: General Discussion
- Replies: 4
- Views: 3568
Re: Odd rendering issue while following the tutorial
Yes i upgraded to 1.0.2 and it fixed the issue. Was that released just recently because i thought i downloaded it from the same spot the other day.
- 18 Aug 2013, 19:33
- Forum: General Discussion
- Replies: 4
- Views: 3568
Re: Odd rendering issue while following the tutorial
ahh no it doesn't. i was on 1.0.1.4354
ty
ty
- 18 Aug 2013, 13:03
- Forum: General Discussion
- Replies: 4
- Views: 3568
Odd rendering issue while following the tutorial
So i'm following along with the tutorial and had to improvise a bit by using some of the samples found in the trial. I added the Plane, created a RenderTexture, added the Noesis GUIPanel script to the plane and updated the xaml for it to use the lion xaml in the samples. the problem i have though is...
- 18 Aug 2013, 12:53
- Forum: General Discussion
- Replies: 2
- Views: 2805
Re: ShooterDemo assets from the Unity video tutorial
I had the same issue, there is a link to the 3rd person unity project at the start of the video, shown as they open the project i think. But there is no link to the actual GUI they replace the default with. I also had to fix a few issues with that project because it won't run by default in Unity 4.x...
- 18 Aug 2013, 12:43
- Forum: General Discussion
- Replies: 6
- Views: 4529
Re: Best way to create a list of text updates that fades out
Nice, there should be a Community Gallery for things like this. I do have a question though. Say you get hit 3 times within the time it takes to animate it would look like you only got hit once won't it? would you have to dynamically spawn a new TextBlock each time you were hit? Would you have to ad...
- 14 Aug 2013, 10:04
- Forum: General Discussion
- Replies: 1
- Views: 2657
XAML Player in the Trial?
Hi, i'm currently checking out your trial, the video tutorial and documentation say that the first step is to open the XAMLPlayer in the /bin folder. But after installing the unity package there is no bin folder?
Where exactly should i be able to find this?
Where exactly should i be able to find this?