Search found 57 matches
- 14 Aug 2014, 03:38
- Forum: General Discussion
- Replies: 7
- Views: 5745
Re: Cannot create an animation in code-behind
Thanks for your response. I have the animation set up but when I play it I do not see the canvas move and I am unsure why. The canvas in xaml is defined as: <Canvas x:Name="difficultyring" RenderTransformOrigin="0.5,0.5" Height="307.824" Canvas.Left="-15.307" ...
- 13 Aug 2014, 03:29
- Forum: General Discussion
- Replies: 7
- Views: 5745
Re: Cannot create an animation in code-behind
Somewhat related, I am having trouble animating the transform of an object programmatically, not in a code behind but just in my game. I am using the native library. I have Canvas which I can move by setting its RenderTransform to a new TranslateTransform but I can't seem to figure out how to animat...
- 05 Aug 2014, 14:07
- Forum: General Discussion
- Replies: 2
- Views: 2893
Re: Error Building with Texture Atlas
Ah, whoops. I am doing a lot of processing of the xamls through build scripts after they are edited in Blend and before they are run through the BuiildTool and I see I am messing up that section. Thanks for pointing that out 

- 05 Aug 2014, 03:59
- Forum: General Discussion
- Replies: 2
- Views: 2893
Error Building with Texture Atlas
I am attempting to reference a simple test texture atlas in my UI but when I compile the UI using the BuildTool I get the following error: "Can't add property to another one" My texture atlas xaml is song_select_resource_dict.xaml: <!-- Created using Noesis XAML exporter for TexturePacker ...
- 29 Apr 2014, 04:34
- Forum: General Discussion
- Replies: 3
- Views: 3217
Re: Render to Texture (Native)
It is not the most pressing item on my table when it comes to optimizing my game. Actually when refactoring a bit of my performance timer code to get you a current value for Noesis render times I realized I was incorrectly attributing some 3D render time to that category. I'll have to play around wi...
- 27 Apr 2014, 05:14
- Forum: General Discussion
- Replies: 3
- Views: 3217
Render to Texture (Native)
To improve performance I am looking to render chunks of my UI to a texture, and then render that texture in lieu of the UI. I want to investigate this route because much of my UI doesn't change between frames and uses vectors, transparent elements, fonts, 3D transforms, etc. I am using vectors becau...
- 29 Jan 2014, 05:09
- Forum: General Discussion
- Replies: 3
- Views: 2722
Re: Ogre Renderer Update Never Completes
Thanks for your reply. I rebuilt everything clean when I upgraded Noesis (including my bindings project, all my ui, and my game). It locks 100% of the time but the timing is a bit random - it happens in about 1 or 2 minutes usually. I have filed a bug and included a minidump of the application when ...
- 28 Jan 2014, 04:21
- Forum: General Discussion
- Replies: 3
- Views: 2722
Ogre Renderer Update Never Completes
I recently updated Noesis from version 1.0.2.4404 to 1.1.3.4655 within my Ogre project. When I run my existing project after a few minutes the game locks up from calling the following code in OgreNsGuiBindings.cpp: Ptr<IRenderer> renderer(static_cast<IRenderer*>(uiRenderer)); RendererInfo& ri = ...
- 25 Dec 2013, 04:54
- Forum: General Discussion
- Replies: 2
- Views: 2743
Re: Stopping a looping animation
Thanks, setting that flag true fixed my issue.
- 24 Dec 2013, 18:52
- Forum: General Discussion
- Replies: 3
- Views: 2794
Re: Stutter when setting canvas visibile first time
Thanks for the reply - I'll try seeing if I can play with the the opacity to load it up front (I would do it now but I am a bit swamped with other things atm). For the templates, what we are trying to do is draw a number but due to limitations with font formats we need to have the digits as vectors ...