Search found 3 matches
- 20 Nov 2019, 10:34
- Forum: General Discussion
- Replies: 9
- Views: 4993
Re: Interaction Element not supported in Unity
Hi and welcome, In NoesisGUI Unity package we include our own implementation of interactivity behaviors and triggers, you can find them under Assets/NoesisGUI/Samples/Interactivity/ folder. Did you import that folder in your project? Since it is part of the framework, I don't get why it is located ...
- 08 Aug 2019, 12:58
- Forum: General Discussion
- Replies: 3
- Views: 3095
Re: Trouble relaying MouseEvents
The thing is, the View is rendered on a RawImage (via RenderTexture) and lies within the Unity-GUI. Therefore, a MeshCollider does nothing. I managed to write a Script that relays most of the inputs and works quite good for the set-up you see in the screenshot. (Important: Deactivate Mouse Input (an...
- 05 Aug 2019, 11:11
- Forum: General Discussion
- Replies: 3
- Views: 3095
Trouble relaying MouseEvents
Hi! I'm having a little issue with relaying MouseEvents, especially Clicks. While I can easily relay the Mouse- Position like this (and verify it through MouseOver-Effects): _view.MouseMove(_localPosX, _localPosY); it basically totally ignores the following: _view.MouseButtonDown(_localPosX, _localP...