Search found 48 matches

by samc
09 Jan 2023, 18:51
Forum: General Discussion
Replies: 3
Views: 123

Re: best way to track down this error: 'Converter<Brush>' binding converter failed to convert value

I'm not seeing that second error message - only the first! Could that be related to log level in settings? hmm

sam
by samc
05 Jan 2023, 20:45
Forum: General Discussion
Replies: 3
Views: 123

best way to track down this error: 'Converter<Brush>' binding converter failed to convert value

Hi, I'm using Unity with Noesis and I've just upgraded to 3.1.6. I'm seeing a lot of errors that were perhaps hidden before, that look like this: [NOESIS/E] 'Converter<Brush>' binding converter failed to convert value '' (type 'String') I'm nearly certain that this is just a problem in my XAML. We h...
by samc
04 Jan 2023, 20:33
Forum: General Discussion
Replies: 2
Views: 71

Meta file conflicts in 3.1.6

I've just started upgrading to 3.1.6 and I noticed that lots of the meta files included have conflicting GUIDs and cause warnings in Unity. For example - Runtime/API/Proxies/GridLength.cs.meta has a GUID of 3c88babd0bf855a89a7398a084ec3a25, but so does Runtime/API/Core/BoxedFreezableCollection.cs.me...
by samc
04 Jan 2023, 19:08
Forum: Official Announcements
Replies: 2
Views: 565

Re: [Beta] NoesisGUI v3.2

Any ideas when we might see those Unity/Unreal betas? :D

sam
by samc
07 Dec 2022, 17:19
Forum: General Discussion
Replies: 1
Views: 89

crashes during domain reload when using unity 2022

We're using a slightly patched version of Noesis 3.1.0. We are in the midst of upgrading from Unity 2020 to Unity 2022. We have been getting lots of crashes during domain reload with a stack trace that looks like this: ================================================================= Managed Stacktr...
by samc
27 Sep 2022, 20:13
Forum: General Discussion
Replies: 3
Views: 138

Re: StoryboradCompletedTrigger woes

ControlStoryboardAction worked! thank you!

sam
by samc
27 Sep 2022, 03:10
Forum: General Discussion
Replies: 3
Views: 138

Re: StoryboradCompletedTrigger woes

Forgot to post this. Here is my basic setup: <DataTemplate x:Key="MapIcon_Ping_Template"> <DataTemplate.Resources> <Storyboard x:Key="PingAnimationStoryBoard"> <!-- story board is here --> </Storyboard> </DataTemplate.Resources> <Canvas x:Name="Root" RenderTransform=&qu...
by samc
27 Sep 2022, 02:56
Forum: General Discussion
Replies: 3
Views: 138

StoryboradCompletedTrigger woes

I'm trying to implement a "ping" icon for my map (ie, something that does a little pulse to draw your attention). I have a data template for my PingIcon. I made some visual states: "Pinged" and "Hidden". I made a storyboard that does the ping animation that is triggered...
by samc
14 Sep 2022, 02:15
Forum: General Discussion
Replies: 4
Views: 163

Re: Specifying resource keys using data binding

I used pretty much the identical technique to switch to named styles; it all seems to work ok (when the data binding changes, the style is re-evaluated). It seems like style is more generic in terms of all the things I can do with it, so assuming the performance isn't terrible I"ll probably con...
by samc
13 Sep 2022, 23:12
Forum: General Discussion
Replies: 4
Views: 163

Re: Specifying resource keys using data binding

Thanks for the pointers! I was able to get this all working. For future reference to anyone who runs into this thread, here's where I ended up: I put all my "geometry" into a resource dictionary: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"...