Search found 9 matches
- 24 Feb 2020, 14:55
- Forum: General Discussion
- Replies: 3
- Views: 4193
Re: Transparent artifacting on Xbox One
Sounds good, thank-you for getting back to me - sorry for my ignorance, how can we make a private ticket?
- 24 Feb 2020, 13:00
- Forum: General Discussion
- Replies: 3
- Views: 4193
Transparent artifacting on Xbox One
Hey guys, We're pretty close to completion on our title, and we're using Noesis 2.2.1. We're experiencing some graphical artifacting on some semi-transparent textures and we're not certain what could be causing it. We've taken a PIX capture on a Debug Xbox build, and it seems that during the call to...
- 19 Nov 2019, 10:47
- Forum: General Discussion
- Replies: 3
- Views: 1332
Re: UIInlineContainers
Hey! Thanks for the fast reply!
We're still using 2.2.1, looks like the fix will be in 2.2.4 onwards - will talk to the engine team to see if we can take 2.2.4.
Really appreciate that!
Thanks
Scott
We're still using 2.2.1, looks like the fix will be in 2.2.4 onwards - will talk to the engine team to see if we can take 2.2.4.
Really appreciate that!
Thanks
Scott
- 18 Nov 2019, 16:01
- Forum: General Discussion
- Replies: 3
- Views: 1332
UIInlineContainers
Hey, we're trying to mix Run and InlineUIContainers using a TextBlock's InlineCollection. We would like to reuse the InlineCollection every 5 seconds or so, clear it and add some more contents (basically mix-media loading screen tips). However when we clear the TextBlock's InlineCollection, we get a...
- 17 Sep 2019, 12:46
- Forum: General Discussion
- Replies: 7
- Views: 1094
Re: Multiple Inputs (Splitscreen)
Love it! Your explanation is really clear, it really made things understandable. Our UI department had created the splitscreen menu by creating a xaml that contained four menus, one for each splitscreen player. I originally planned to keep the xaml as-is, instantiate it four times, then remove the u...
- 13 Sep 2019, 09:30
- Forum: General Discussion
- Replies: 7
- Views: 1094
Re: Multiple Inputs (Splitscreen)
In our approach, we have one main window xaml, and one "SplitscreenElementsContainer" xaml which we instantiate multiple of. We only want the appropriate part of the splitscreen elements, and in our approach we want to fully define all splitscreen elements within one single container. We h...
- 12 Sep 2019, 15:42
- Forum: General Discussion
- Replies: 7
- Views: 1094
Re: Multiple Inputs (Splitscreen)
Got it now functional with your advice! Thanks for your help! After calling Noesis::GUI::LoadXaml for our core Uri, we now additionally facilitate extra Uris to new Windows to be allocated (also via Noesis::GUI::LoadXaml), which themselves have a single associated view set up each. We then additiona...
- 12 Sep 2019, 12:09
- Forum: General Discussion
- Replies: 7
- Views: 1094
Re: Multiple Inputs (Splitscreen)
Thank-you so much for your help! Trying this approach now, will get back to you asap
- 10 Sep 2019, 16:23
- Forum: General Discussion
- Replies: 7
- Views: 1094
Multiple Inputs (Splitscreen)
Hi! We are looking to allow multiple users to interact with a subsection of the screen in our Windows app. I.e. a splitscreen pause menu, where 2 or more players can interact with their own menu independently and simultaneously. We have one xaml and multiple viewmodels: <Window x:Class="OurProj...