Search found 17 matches

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by ttermeer-reboundcg
04 Oct 2023, 11:31
Forum: Showcase Gallery
Replies: 6
Views: 3198

Re: "Native" Monogame renderer

Very nice!
by ttermeer-reboundcg
15 Jun 2022, 11:07
Forum: General Discussion
Replies: 7
Views: 672

Re: Texture Memory Leak with Converter

I created a ticket with all infos : https://www.noesisengine.com/bugs/view.php?id=2360
So far I have only been able to reduce the issue by creating a texture cache system using WeakReference
by ttermeer-reboundcg
13 Jun 2022, 11:46
Forum: General Discussion
Replies: 7
Views: 672

Re: Texture Memory Leak with Converter

We cannot use addressables as we requires to be loaded on the fly for modding.

Either way I think the issue is from within Noesis. It seems the UnregisterTextureCallback is not called when the binding changes.
by ttermeer-reboundcg
10 Jun 2022, 15:40
Forum: General Discussion
Replies: 7
Views: 672

Texture Memory Leak with Converter

So we have converter that transforms bindings into an image using Texture2D and TextureSource from Noesis. This works well to display the image but it comes with a big issue, the unity texture is never freed and can quickly ramp up if we start to display a lot of images. Since those are created with...
by ttermeer-reboundcg
22 Dec 2021, 17:14
Forum: General Discussion
Replies: 6
Views: 2793

Re: Unity HDRP & RenderTexture Alpha

This in the HDRP settings in the Color Buffer Format. The only possible values is R11G11B10 or R16G16B16A16 .
Even if the texture is declared as R8G8B8A8, it will not work if the HDRP settings does not include alpha.
download.png
by ttermeer-reboundcg
21 Dec 2021, 15:51
Forum: General Discussion
Replies: 6
Views: 2793

Re: Unity HDRP & RenderTexture Alpha

For anyone else having issue, also make sure in the HDRP quality settings to set R16G16B16A16 as Color Buffer Format.
by ttermeer-reboundcg
16 Dec 2021, 15:51
Forum: General Discussion
Replies: 6
Views: 2793

Re: Unity HDRP & RenderTexture Alpha

Solved by changing the background color on the camera to 0, 0, 0, 0
by ttermeer-reboundcg
16 Dec 2021, 12:21
Forum: General Discussion
Replies: 6
Views: 2793

Unity HDRP & RenderTexture Alpha

We are middle of upgrading our project to HDRP and we noticed some unusual behavior regarding RenderTexture. We a very basic avatar displayed in our UI using RenderTexture into an ImageSource using TextureSource. This was working perfectly before switching to HDRP. But since upgrading, the alpha is ...
by ttermeer-reboundcg
04 Nov 2021, 16:01
Forum: General Discussion
Replies: 2
Views: 1075

Re: Sharing model between multiple view models - best practices

Before someone suggests it: singletons are not an option ;) What you trying to do is share data across multiple instance. This is what a singleton is designed for. But be aware that a singleton can take multiple form. We personally use dependency injection for our view models. Our managers are decl...
by ttermeer-reboundcg
04 Nov 2021, 15:48
Forum: General Discussion
Replies: 7
Views: 11845

Re: Avoiding binding errors when part of the path is null

Just yesterday I was wondering the same thing (under Unity). There is merit to both sides. The reason I believe this should not be considered an error is the following: You have an element that is visible only if there is data in your binding. So the proper way, is to have a boolean check for visibi...
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