Search found 8 matches
- 02 Jul 2020, 22:12
- Forum: General Discussion
- Replies: 5
- Views: 1982
Re: DataBinding in Unreal
Where is the "PlayerName" property defined?
Is the cpp file you posted the header file or the implementation file? If it's the header file, do you have a header file only?
Is the cpp file you posted the header file or the implementation file? If it's the header file, do you have a header file only?
- 26 Jun 2020, 18:39
- Forum: General Discussion
- Replies: 5
- Views: 1982
DataBinding in Unreal
I am trying to get databinding working in unreal and I'm having trouble. First, will any of my C# code such as MainWindow.xaml.cs run in unreal or will I need to code in C++? If I do need to code in C++, is there an Unreal binding walkthrough that explains how to wire up the xaml file to the C++ fil...
- 24 Jun 2020, 22:56
- Forum: General Discussion
- Replies: 11
- Views: 9851
Re: Trying to get unreal engine plugin working.
Got it. I was confusing the SDK for the Unreal engine plugin download on the same site.
Can't wait to use this thing!
Can't wait to use this thing!
- 24 Jun 2020, 22:32
- Forum: General Discussion
- Replies: 11
- Views: 9851
Re: Trying to get unreal engine plugin working.
I could swear I did that, but the file's not there so I must have done something wrong.
- 24 Jun 2020, 19:32
- Forum: General Discussion
- Replies: 11
- Views: 9851
Re: Trying to get unreal engine plugin working.
Thank you for the help! I've made progress. I have changed it to a project plugin (in a blank project for now, just to get things working). I got the same error, so I opened up the project in visual studio and tried building there. That showed me some things wrong with my directory structure which I...
- 23 Jun 2020, 22:18
- Forum: General Discussion
- Replies: 11
- Views: 9851
Re: Trying to get unreal engine plugin working.
I'm looking for the simplest way to get this going. I followed the folder path and instructions specified in the github repo. does the repo explain how to set it up as an engine plugin or as a project plugin?
- 23 Jun 2020, 19:59
- Forum: General Discussion
- Replies: 11
- Views: 9851
Re: Trying to get unreal engine plugin working.
I have run through those steps and I created a blank c++ project with the same results.
Does it matter that I've isntalled it as an engine plugin rather than a project plugin?
Does it matter that I've isntalled it as an engine plugin rather than a project plugin?
- 22 Jun 2020, 23:09
- Forum: General Discussion
- Replies: 11
- Views: 9851
Trying to get unreal engine plugin working.
I have just installed the plugin from the GIT repo. When launch my project after enabling the plugin I get the following message: The following modules are missing or built with a different engine version: NoesisRuntime NoesisEditor Would you like to rebuild them now? I click yes and I get the follo...