Search found 5 matches

by gwentech
19 Dec 2013, 14:05
Forum: General Discussion
Replies: 3
Views: 2336

Re: Stopping Broadcast of FingerDown when menu item is selec

OK, I wasn't able to get Hittest() to work as it was always returning false. I'm sure I was just doing something wrong in usage. In either case, I implemented the Noesis's menu events 'MouseEnter' and 'MouseLeave', setting\clearing a singleton variable to determine whether user was accessing the men...
by gwentech
17 Dec 2013, 18:13
Forum: General Discussion
Replies: 3
Views: 2336

Stopping Broadcast of FingerDown when menu item is selected

While using with Unity, I have a simple pull-down menu only. I have a script looking for FingerDown events for the rest of the canvas (think of it as a paint application). When I click on the menu, FingerDown still fires on the canvas. How do I stop that so that the FingerDown is 'consumed' when cli...
by gwentech
17 Dec 2013, 18:03
Forum: General Discussion
Replies: 11
Views: 6439

Re: Noesis.dll NOT unloaded.

Hoping this doesn't muddy the waters, but that it helps in some way. I've found that this happens quite a bit while switching between visual studio, editing scripts, and going back to Unity. If you have Unity in play mode while saving a script, it does this. Actually, around 80% of the time, Unity c...
by gwentech
30 Oct 2013, 21:38
Forum: General Discussion
Replies: 2
Views: 2429

Re: Noesis appropriate for general mouse\touch handling

Thank you for your quick reply! Excellent product.
by gwentech
30 Oct 2013, 18:17
Forum: General Discussion
Replies: 2
Views: 2429

Noesis appropriate for general mouse\touch handling

I've already purchased Noesis for Unity3D for menus and dialog popups, but I need to understand if it is appropriate for handling mouse events for general game objects within Unity3D, or just for Noesis-created components? If so, I'd be using it for pinch zooming, grabbing\moving gameobjects. If not...