Search found 5 matches
- 19 Dec 2013, 14:05
- Forum: General Discussion
- Replies: 3
- Views: 2336
Re: Stopping Broadcast of FingerDown when menu item is selec
OK, I wasn't able to get Hittest() to work as it was always returning false. I'm sure I was just doing something wrong in usage. In either case, I implemented the Noesis's menu events 'MouseEnter' and 'MouseLeave', setting\clearing a singleton variable to determine whether user was accessing the men...
- 17 Dec 2013, 18:13
- Forum: General Discussion
- Replies: 3
- Views: 2336
Stopping Broadcast of FingerDown when menu item is selected
While using with Unity, I have a simple pull-down menu only. I have a script looking for FingerDown events for the rest of the canvas (think of it as a paint application). When I click on the menu, FingerDown still fires on the canvas. How do I stop that so that the FingerDown is 'consumed' when cli...
- 17 Dec 2013, 18:03
- Forum: General Discussion
- Replies: 11
- Views: 6439
Re: Noesis.dll NOT unloaded.
Hoping this doesn't muddy the waters, but that it helps in some way. I've found that this happens quite a bit while switching between visual studio, editing scripts, and going back to Unity. If you have Unity in play mode while saving a script, it does this. Actually, around 80% of the time, Unity c...
- 30 Oct 2013, 21:38
- Forum: General Discussion
- Replies: 2
- Views: 2429
Re: Noesis appropriate for general mouse\touch handling
Thank you for your quick reply! Excellent product.
- 30 Oct 2013, 18:17
- Forum: General Discussion
- Replies: 2
- Views: 2429
Noesis appropriate for general mouse\touch handling
I've already purchased Noesis for Unity3D for menus and dialog popups, but I need to understand if it is appropriate for handling mouse events for general game objects within Unity3D, or just for Noesis-created components? If so, I'd be using it for pinch zooming, grabbing\moving gameobjects. If not...