Search found 8 matches

by andreasg
27 Feb 2019, 11:35
Forum: General Discussion
Replies: 1
Views: 155

Super Laggy WebcamTexture on iOS (Unity 2018.3)

Hi, We are about to implement a QR scanning view using Noesis 2.1 (Image + TextureSource). This works fine on Android, Windows, MacOS. But NOT on iOS. The image is super laggy and unusable. The FPS seems to be right, since the rest of the UI is responsive. Is this a known issue or have we done somet...
by andreasg
14 Feb 2018, 10:46
Forum: Official Announcements
Replies: 130
Views: 22994

Re: BETA: NoesisGUI v2.1.0rc3

RC3: Why those late API changes?
by andreasg
22 Feb 2016, 12:39
Forum: General Discussion
Replies: 1
Views: 1264

Missing ItemsControl.IsItemItsOwnContainerOverride

I'm in the need of the ItemsControl.IsItemItsOwnContainerOverride.
I got a couple of UIElements that I want to 'dress up' with a DataTemplate.

Maybe there is some other way to do this? (I don't want to write a specific style for each find of UIElement)
by andreasg
21 Jan 2016, 15:07
Forum: General Discussion
Replies: 1
Views: 1227

Building Win32 on OSX (Unity)

Hi,
Our XAML refers to JPGs located in the Assets folder.
It seems that no dx9.nsb files of the images are created on our build server (running on OSX). (And no error in log)

Any work around / solution for this problem?
by andreasg
20 Mar 2015, 08:34
Forum: General Discussion
Replies: 2
Views: 1023

Unity game is terminated

My application terminates with this error:

E/Noesis (11259): NS_ERROR: nglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, width, height) [GL_INVALID_OPERATION]

What is wrong?

I'm running it on a V88Hd from CHUWI
by andreasg
27 Feb 2015, 07:08
Forum: General Discussion
Replies: 5
Views: 1335

Re: Multiple panels - focus handling

That will maybe solve the event handling, but what about the visual effects of focusing?
by andreasg
26 Feb 2015, 23:13
Forum: General Discussion
Replies: 5
Views: 1335

Multiple panels - focus handling

I'm using several panels to show one main UI and a couple of sub UIs located in the 3d world.

By clicking at elements, one element per panel is getting focus.
This gives strange behavior, for example, when entering text.

Is there any way to "De"-focus elements in the other panels?