Search found 10 matches
- 14 Apr 2021, 22:43
- Forum: General Discussion
- Replies: 1
- Views: 1445
GridView .Columns is frozen and immutable
Hi, I have a ListView with a GridView that have dynamic number of Columns. I'm defining the columns in code: var viewColumn = new GridViewColumn() { Header = col.ToString(), Width = 100 }; gv.Columns.Add(viewColumn); The Columns are added in OnLoaded and updated when the data changes This works pret...
- 13 Apr 2021, 11:35
- Forum: General Discussion
- Replies: 6
- Views: 1717
Re: BindingExpressionBase
How to perform this in Noesis 3?
- 27 Feb 2019, 11:35
- Forum: General Discussion
- Replies: 1
- Views: 2388
Super Laggy WebcamTexture on iOS (Unity 2018.3)
Hi, We are about to implement a QR scanning view using Noesis 2.1 (Image + TextureSource). This works fine on Android, Windows, MacOS. But NOT on iOS. The image is super laggy and unusable. The FPS seems to be right, since the rest of the UI is responsive. Is this a known issue or have we done somet...
- 14 Feb 2018, 10:46
- Forum: Official Announcements
- Replies: 130
- Views: 102624
Re: BETA: NoesisGUI v2.1.0rc3
RC3: Why those late API changes?
- 22 Feb 2016, 12:39
- Forum: General Discussion
- Replies: 1
- Views: 1776
Missing ItemsControl.IsItemItsOwnContainerOverride
I'm in the need of the ItemsControl.IsItemItsOwnContainerOverride.
I got a couple of UIElements that I want to 'dress up' with a DataTemplate.
Maybe there is some other way to do this? (I don't want to write a specific style for each find of UIElement)
I got a couple of UIElements that I want to 'dress up' with a DataTemplate.
Maybe there is some other way to do this? (I don't want to write a specific style for each find of UIElement)
- 21 Jan 2016, 15:07
- Forum: General Discussion
- Replies: 1
- Views: 1652
Building Win32 on OSX (Unity)
Hi,
Our XAML refers to JPGs located in the Assets folder.
It seems that no dx9.nsb files of the images are created on our build server (running on OSX). (And no error in log)
Any work around / solution for this problem?
Our XAML refers to JPGs located in the Assets folder.
It seems that no dx9.nsb files of the images are created on our build server (running on OSX). (And no error in log)
Any work around / solution for this problem?
- 20 Mar 2015, 08:34
- Forum: General Discussion
- Replies: 2
- Views: 1798
Unity game is terminated
My application terminates with this error:
E/Noesis (11259): NS_ERROR: nglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, width, height) [GL_INVALID_OPERATION]
What is wrong?
I'm running it on a V88Hd from CHUWI
E/Noesis (11259): NS_ERROR: nglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalFormat, width, height) [GL_INVALID_OPERATION]
What is wrong?
I'm running it on a V88Hd from CHUWI
- 28 Feb 2015, 11:21
- Forum: General Discussion
- Replies: 5
- Views: 2212
- 27 Feb 2015, 07:08
- Forum: General Discussion
- Replies: 5
- Views: 2212
Re: Multiple panels - focus handling
That will maybe solve the event handling, but what about the visual effects of focusing?
- 26 Feb 2015, 23:13
- Forum: General Discussion
- Replies: 5
- Views: 2212
Multiple panels - focus handling
I'm using several panels to show one main UI and a couple of sub UIs located in the 3d world.
By clicking at elements, one element per panel is getting focus.
This gives strange behavior, for example, when entering text.
Is there any way to "De"-focus elements in the other panels?
By clicking at elements, one element per panel is getting focus.
This gives strange behavior, for example, when entering text.
Is there any way to "De"-focus elements in the other panels?