Search found 6 matches

by RisingSunStudios
13 Jan 2022, 10:31
Forum: General Discussion
Replies: 2
Views: 567

Re: Help getting started with Blend

I think I may have found the solution to my issue. It looks like I was refering to an out-dated sample of Menu3D. I found this commit https://github.com/Noesis/Tutorials/com ... e7d929da95 that I should be using instead.

My bad!
by RisingSunStudios
12 Jan 2022, 21:27
Forum: General Discussion
Replies: 2
Views: 567

Help getting started with Blend

Hi, I tried out NoesisGUI few years back and want to pick it up again. However I'm unable to get the blend Xaml to compile - specifically the <i:EventTrigger elements. I started off with errors about missing Interactivity dll's, so added some nuget packages for those. I'm still getting errors "...
by RisingSunStudios
16 Jun 2020, 21:52
Forum: General Discussion
Replies: 2
Views: 2585

Re: No input in Noesis 3.0 with new Unity project

Ugh nevermind - user error
by RisingSunStudios
16 Jun 2020, 19:56
Forum: General Discussion
Replies: 2
Views: 2585

No input in Noesis 3.0 with new Unity project

Hi guys, I've started a new project with the latest Noesis package. I used the Visual Studio project template to create it. However, I don't seem to get any input into my controls. All I have is a scene with a camera, the NoesisView component and the Xaml with a text box. I get no warnings, errors o...
by RisingSunStudios
14 Apr 2020, 09:37
Forum: General Discussion
Replies: 3
Views: 2044

Re: Implementing providers - no interface?

I assume this is not for Unity, although it is tagged like that. The Application Framework is not part of the core library. It is a framework we maintain for our examples. In case you need something different, like using FMOD, I recommend just using our Core library and do everything (window, event...
by RisingSunStudios
13 Apr 2020, 10:01
Forum: General Discussion
Replies: 3
Views: 2044

Implementing providers - no interface?

Hi! Really enjoying working with Noesis after coming from a wpf background. We use FMOD in our project and I'm looking to implement a custom audio provider. However, within the C# plugin code all I can see is code using the AudioProvider singleton. I can change the plugin code but won't that get ove...