Search found 6 matches
- 13 Jan 2022, 10:31
- Forum: General Discussion
- Replies: 2
- Views: 567
Re: Help getting started with Blend
I think I may have found the solution to my issue. It looks like I was refering to an out-dated sample of Menu3D. I found this commit https://github.com/Noesis/Tutorials/com ... e7d929da95 that I should be using instead.
My bad!
My bad!
- 12 Jan 2022, 21:27
- Forum: General Discussion
- Replies: 2
- Views: 567
Help getting started with Blend
Hi, I tried out NoesisGUI few years back and want to pick it up again. However I'm unable to get the blend Xaml to compile - specifically the <i:EventTrigger elements. I started off with errors about missing Interactivity dll's, so added some nuget packages for those. I'm still getting errors "...
- 16 Jun 2020, 21:52
- Forum: General Discussion
- Replies: 2
- Views: 2585
Re: No input in Noesis 3.0 with new Unity project
Ugh nevermind - user error
- 16 Jun 2020, 19:56
- Forum: General Discussion
- Replies: 2
- Views: 2585
No input in Noesis 3.0 with new Unity project
Hi guys, I've started a new project with the latest Noesis package. I used the Visual Studio project template to create it. However, I don't seem to get any input into my controls. All I have is a scene with a camera, the NoesisView component and the Xaml with a text box. I get no warnings, errors o...
- 14 Apr 2020, 09:37
- Forum: General Discussion
- Replies: 3
- Views: 2044
Re: Implementing providers - no interface?
I assume this is not for Unity, although it is tagged like that. The Application Framework is not part of the core library. It is a framework we maintain for our examples. In case you need something different, like using FMOD, I recommend just using our Core library and do everything (window, event...
- 13 Apr 2020, 10:01
- Forum: General Discussion
- Replies: 3
- Views: 2044
Implementing providers - no interface?
Hi! Really enjoying working with Noesis after coming from a wpf background. We use FMOD in our project and I'm looking to implement a custom audio provider. However, within the C# plugin code all I can see is code using the AudioProvider singleton. I can change the plugin code but won't that get ove...