Search found 22 matches
- 07 Aug 2018, 16:42
- Forum: General Discussion
- Replies: 1
- Views: 641
[C++] Access Violation When Setting ImageSource on Rectangle Opacity
If i do not set the Image Source, every thing works out fine. However when setting the opacity mask on a rectangle I'm getting an Access Violation within my Render Delegate while trying to accessing the Device of the GetRenderer() cast. The cast works fine, but the GetDevice() throws the AccessViola...
- 27 Jul 2018, 01:25
- Forum: General Discussion
- Replies: 4
- Views: 1620
Re: [C++] Setting ImageSource to Runtime generated RGBA Information
Awesome works well. GLuint TextureID = 0; glGenTextures(1, &TextureID); glBindTexture(GL_TEXTURE_2D, TextureID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, G...
- 26 Jul 2018, 20:20
- Forum: General Discussion
- Replies: 4
- Views: 1620
Setting ImageSource to Runtime generated RGBA Information
I'm currently trying to render images which are generated at runtime. I have tried drawing this image over the Noesis application window, this fails cause i'm unable to restore the state of the OpenGL context to a state in which it works previous to instantiation of the GLRenderDevice provided by th...
- 29 Sep 2016, 00:38
- Forum: General Discussion
- Replies: 82
- Views: 47059
Re: NoesisGUI Unreal Engine 4 Plugin
Awesome Thanks !!
- 01 Sep 2016, 17:32
- Forum: General Discussion
- Replies: 82
- Views: 47059
Re: NoesisGUI Unreal Engine 4 Plugin
Been waiting patiently, however it's starting to wear out. Can we get a link to the plugin. Personally it doesn't have to be compelete, just working enough to render xaml
- 01 Sep 2016, 17:30
- Forum: Official Announcements
- Replies: 42
- Views: 68156
Re: NoesisGUI 1.3 BETA
This is going great so far. Would like to request that for 'Noesis::Gui::LoadXaml' be able to load not only a location on disk, but from a binary stream as well. Maybe a Noesis::Gui::LoadXamlStream.
- 17 Aug 2016, 19:07
- Forum: General Discussion
- Replies: 82
- Views: 47059
Re: NoesisGUI Unreal Engine 4 Plugin
Haven't been notified, or updated since the develoepers announced it. They seem to already have this going, wish i could get an alpha, beta or something, even if it's broken. We could atleast 'try' to fix / improve it.
- 02 May 2016, 17:03
- Forum: General Discussion
- Replies: 82
- Views: 47059
Re: NoesisGUI Unreal Engine 4 Plugin
Didn't know where to do that, so instead i sent you a pm @jsantos
- 11 Apr 2016, 18:38
- Forum: General Discussion
- Replies: 82
- Views: 47059
Re: NoesisGUI Unreal Engine 4 Plugin
I've been waiting for this, even though i wanted to do this in the first place.
Just came back to the forums to get the latest and start actually working on this again. lol I can't believe it's been 2 years
Just came back to the forums to get the latest and start actually working on this again. lol I can't believe it's been 2 years
- 02 Jun 2015, 17:36
- Forum: General Discussion
- Replies: 3
- Views: 2576
[c#] Questions
As of right now, it seems like the c# beta project will allow me to use Noesis in c# projects, with pretty much any game framework available. As long as it's only on windows. Is there going to be a release in the future that will support any other mono supported platforms?