Search found 2527 matches

by jsantos
17 Aug 2019, 00:29
Forum: General Discussion
Replies: 3
Views: 40

Re: Support for Custom Rendering in Unity C#

Why can't you populate the VisualTree dynamically by code?
by jsantos
15 Aug 2019, 10:55
Forum: General Discussion
Replies: 3
Views: 40

Re: Suuport for Custom Rendering in Unity C#

We have plans to expose UIElement.OnRender functionality to C#, would that be enough for you?

Why do you need Custom Rendering, can't you use a standard Visual Tree? Is it because you want to optimize memory usage?
by jsantos
15 Aug 2019, 10:49
Forum: Official Announcements
Replies: 11
Views: 1968

Re: WebAssembly

There are no plans for this right now, but definitely something to have in the radar. Thanks!
by jsantos
08 Aug 2019, 21:54
Forum: General Discussion
Replies: 3
Views: 59

Re: Text rendering / OpenGL / glyph textures

As explained in the other thread, you can use XamlPlayer with OpenGL and compare renderdoc frames but by the information you are giving it seems you are not uploading the R8 texture correctly. It seems you have an error in the pitch computation.
by jsantos
08 Aug 2019, 21:52
Forum: General Discussion
Replies: 5
Views: 66

Re: Order of rendering - am I missing something?

Thanks, I will try this, though I'm using OpenGL so the calls will most likely be a bit different
You can also launch XamlPlayer with OpenGL.
XamlPlayer --render GL
by jsantos
08 Aug 2019, 17:14
Forum: General Discussion
Replies: 3
Views: 36

Re: The calling thread cannot access this object because a different thread owns it.

Noesis objects created in one thread cannot be accessed from a different thread. We don't provide a mechanism to solve that, you need to do it yourself, depending on the platform you are using.

If Dispatcher is not available in Unity, what the recommended mechanism then?
by jsantos
08 Aug 2019, 17:12
Forum: General Discussion
Replies: 2
Views: 29

Re: Set ApplicationResources Programatically

Exactly, it is stored in 'Assets\NoesisGUI\Settings\Resource\NoesisSettings.asset'. Make sure you have it in your repository and everything should work fine.
by jsantos
08 Aug 2019, 13:03
Forum: General Discussion
Replies: 3
Views: 39

Re: Trouble relaying MouseEvents

Thanks! I am sure it will be helpful.
by jsantos
08 Aug 2019, 12:45
Forum: General Discussion
Replies: 2
Views: 31

Re: Having 2 NoesisGUI and Rendering one behind the other.

You can use several cameras rendering to the same render target and using different depth values to precisely control the order of rendering. In one of the cameras you can render the Unity UI, in another Noesis, you could use another one for effects, etc. It is briefly described in the Rendering sec...