Search found 2483 matches

by jsantos
24 Jun 2019, 15:07
Forum: General Discussion
Replies: 2
Views: 21

Re: Using NoesisGUI with ProGrid together cause (non-important) errors.

It seems we are applying our postprocessor out of /Assets and we shouldn't.

Could you please file a ticket?
by jsantos
24 Jun 2019, 14:57
Forum: General Discussion
Replies: 3
Views: 28

Re: Noesis not being rendered on Android

We are working on a Vulkan renderer.
by jsantos
24 Jun 2019, 14:55
Forum: General Discussion
Replies: 1
Views: 23

Re: Flares Renders over Noesis

It is explained in the Rendering section of the Unity tutorial. You need to use Camera Stacking . By default camera post processing effects will affect the GUI. In case you don't want this to happen. You need to create a new camera to render NoesisGUI. This camera must have a larger Depth value and ...
by jsantos
24 Jun 2019, 14:53
Forum: General Discussion
Replies: 3
Views: 32

Re: Initialized - How Not To Execute During XAML Build Step

Could you please open a ticket about it?
by jsantos
24 Jun 2019, 14:51
Forum: General Discussion
Replies: 3
Views: 28

Re: Unity and code-behind question

You need to return true when the event is being handled. protected override bool ConnectEvent(object source, string eventName, string handlerName) { if (eventName == "Click" && handlerName == "Settings") { ((Button)source).Click += this.Settings; return true; } return false; }
by jsantos
24 Jun 2019, 14:48
Forum: General Discussion
Replies: 3
Views: 27

Re: Strange behavior in Unity/Blend project

Documentation was improved to notify about this. Thanks for your feedback!
by jsantos
20 Jun 2019, 11:35
Forum: General Discussion
Replies: 2
Views: 34

Re: Inheritance User Control not loaded in metod GUI.LoadXaml

Great to know you solved it. Closing this.
by jsantos
20 Jun 2019, 11:33
Forum: General Discussion
Replies: 3
Views: 28

Re: Noesis not being rendered on Android

What renderer are you using? For now, Vulkan is not supported.
by jsantos
20 Jun 2019, 11:31
Forum: General Discussion
Replies: 3
Views: 32

Re: Initialized - How Not To Execute During XAML Build Step

Not calling OnInitialize when XAML is refreshing could give strange errors at parsing time or break thumbnails. What about having a way to inform your control that is is being reimported and that OnInitialize could be ignored? We need to think more about it, it is definitely a issue. PS: does it hap...
by jsantos
20 Jun 2019, 11:22
Forum: General Discussion
Replies: 14
Views: 208

Re: Unity3D autogenerate .g.cs

This is awesome! Thanks for sharing. We are going to support this soon or later. Problem is we need to find a way to support C#, C++ and Unity at the same time so we will probably follow the route of creating a Visual Studio plugin.