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by jsantos
Yesterday, 08:26
Forum: General Discussion
Replies: 2
Views: 30

Re: Unity Android Crash On Application run

Are you able to reproduce this in our examples too?
by jsantos
07 Jun 2023, 00:04
Forum: General Discussion
Replies: 4
Views: 52

Re: Noesis View Statistics

Thanks for the kind words. We have been laser-focused on performance for the last 7 years and iterating the same architecture. I don't know how many UI architectures Unity killed and started from scratch during that same time. Soon or later our vision pays off. :)
by jsantos
07 Jun 2023, 00:01
Forum: General Discussion
Replies: 6
Views: 83

Re: Supporting both World Space and traditional UI

Haven't tried the per view approach but that's mostly because I haven't looked into having two cameras rendering to the same screen render target. I also am not really a fan of this workaround code/structure wise so am going to try to go for the code moving approach on the same view. Having more th...
by jsantos
02 Jun 2023, 12:47
Forum: General Discussion
Replies: 4
Views: 52

Re: Noesis View Statistics

You are right, these counters need better documentation. They are only briefly described in the Inspector tutorial . Could you please open a ticket linking to this thread? Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? Yes, th...
by jsantos
02 Jun 2023, 12:34
Forum: General Discussion
Replies: 6
Views: 83

Re: Supporting both World Space and traditional UI

Sorry for the late reply. I see. How do I make the traditional UI fill up the screen correctly if I go with the second solution? Right now, this needs to be manually adjusted (or by code on your side). What do you think about faking World Space UI by moving elements in a traditional view to look as ...
by jsantos
31 May 2023, 12:14
Forum: General Discussion
Replies: 4
Views: 40

Re: XAML file name and line in error messages

If you are not getting XAML and line information it is because the error is not happening when parsing the XAML. For example, in your case, bindings are applied after parsing (there is a ticket to improve this 2222 ). WPF is doing exactly the same in this case, but we could provide a better solution...
by jsantos
30 May 2023, 16:18
Forum: General Discussion
Replies: 4
Views: 40

Re: XAML file name and line in error messages

In Noesis 3.1, errors from XAML follow this pattern: path/filename.xaml (line): message In Noesis 3.2, errors from XAML follow this pattern: path/filename.xaml (line,col): message Noesis 3.2 also added a new error handler (ErrorHandler2) with information about the line and number (without having to ...
by jsantos
30 May 2023, 13:02
Forum: General Discussion
Replies: 6
Views: 83

Re: Supporting both World Space and traditional UI

World Space UI is still quite new and we are still polishing details from the feedback we are getting. Right now, in Unity, to have both World Space and traditional UI you have two options: Have separate views (and separate cameras, rendering to the same render target) Convert the traditional UI to ...
by jsantos
30 May 2023, 12:58
Forum: Official Announcements
Replies: 6
Views: 1389

Re: Visual Studio Code Extension

I sorta figured it out, by launching it without Unity open. Then it used "Noesis [Embedded]" language server instead. For now, why can't ya just peg it out to always use embedded and ignore Unity until you finish implementing the real deal? I think it'd be better like that for now haha. W...
by jsantos
26 May 2023, 11:10
Forum: Official Announcements
Replies: 6
Views: 1389

Re: Visual Studio Code Extension

For now, preview is not implemented in Unity or Unreal. We are working on it.