Search found 3686 matches
- Yesterday, 08:26
- Forum: General Discussion
- Replies: 2
- Views: 30
Re: Unity Android Crash On Application run
Are you able to reproduce this in our examples too?
- 07 Jun 2023, 00:04
- Forum: General Discussion
- Replies: 4
- Views: 52
Re: Noesis View Statistics
Thanks for the kind words. We have been laser-focused on performance for the last 7 years and iterating the same architecture. I don't know how many UI architectures Unity killed and started from scratch during that same time. Soon or later our vision pays off. :)
- 07 Jun 2023, 00:01
- Forum: General Discussion
- Replies: 6
- Views: 83
Re: Supporting both World Space and traditional UI
Haven't tried the per view approach but that's mostly because I haven't looked into having two cameras rendering to the same screen render target. I also am not really a fan of this workaround code/structure wise so am going to try to go for the code moving approach on the same view. Having more th...
- 02 Jun 2023, 12:47
- Forum: General Discussion
- Replies: 4
- Views: 52
Re: Noesis View Statistics
You are right, these counters need better documentation. They are only briefly described in the Inspector tutorial . Could you please open a ticket linking to this thread? Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? Yes, th...
- 02 Jun 2023, 12:34
- Forum: General Discussion
- Replies: 6
- Views: 83
Re: Supporting both World Space and traditional UI
Sorry for the late reply. I see. How do I make the traditional UI fill up the screen correctly if I go with the second solution? Right now, this needs to be manually adjusted (or by code on your side). What do you think about faking World Space UI by moving elements in a traditional view to look as ...
- 31 May 2023, 12:14
- Forum: General Discussion
- Replies: 4
- Views: 40
Re: XAML file name and line in error messages
If you are not getting XAML and line information it is because the error is not happening when parsing the XAML. For example, in your case, bindings are applied after parsing (there is a ticket to improve this 2222 ). WPF is doing exactly the same in this case, but we could provide a better solution...
- 30 May 2023, 16:18
- Forum: General Discussion
- Replies: 4
- Views: 40
Re: XAML file name and line in error messages
In Noesis 3.1, errors from XAML follow this pattern: path/filename.xaml (line): message In Noesis 3.2, errors from XAML follow this pattern: path/filename.xaml (line,col): message Noesis 3.2 also added a new error handler (ErrorHandler2) with information about the line and number (without having to ...
- 30 May 2023, 13:02
- Forum: General Discussion
- Replies: 6
- Views: 83
Re: Supporting both World Space and traditional UI
World Space UI is still quite new and we are still polishing details from the feedback we are getting. Right now, in Unity, to have both World Space and traditional UI you have two options: Have separate views (and separate cameras, rendering to the same render target) Convert the traditional UI to ...
- 30 May 2023, 12:58
- Forum: Official Announcements
- Replies: 6
- Views: 1389
Re: Visual Studio Code Extension
I sorta figured it out, by launching it without Unity open. Then it used "Noesis [Embedded]" language server instead. For now, why can't ya just peg it out to always use embedded and ignore Unity until you finish implementing the real deal? I think it'd be better like that for now haha. W...
- 26 May 2023, 11:10
- Forum: Official Announcements
- Replies: 6
- Views: 1389
Re: Visual Studio Code Extension
For now, preview is not implemented in Unity or Unreal. We are working on it.