Search found 3141 matches

by jsantos
Yesterday, 11:46
Forum: General Discussion
Replies: 3
Views: 4043

Re: iOS Virtual Keyboard Layout

I would say InputScope is being ignored on Unreal. Please, open a ticket in the tracker about it. Thank you!
by jsantos
Yesterday, 11:43
Forum: General Discussion
Replies: 2
Views: 27

Re: 3.1 example

Thank you! And yes, we have plans to release that example once we find time to clean it a bit.
by jsantos
28 Jul 2021, 01:48
Forum: Official Announcements
Replies: 59
Views: 117904

Re: Latest Version: NoesisGUI v3.1.0

Release Notes for 3.1.0
by jsantos
28 Jul 2021, 01:46
Forum: Official Announcements
Replies: 19
Views: 22840

Re: [Release Candidate] NoesisGUI v3.1.0rc2

We are locking this thread, please open new ones in General Discussion to comment about 3.1.

Thank you all for the feedback!
by jsantos
27 Jul 2021, 21:19
Forum: Official Announcements
Replies: 19
Views: 22840

Re: [Release Candidate] NoesisGUI v3.1.0rc2

For Unity, the First Steps Tutorial has been reviewed and adapted to 3.1
by jsantos
27 Jul 2021, 12:09
Forum: General Discussion
Replies: 3
Views: 3318

Re: WebGL won't build with 3.1.0rc1

I am glad to hear that! : )
by jsantos
26 Jul 2021, 17:08
Forum: General Discussion
Replies: 1
Views: 1874

Re: Problem with TextBox focus and background

The pink color indicates that there is no style defined for that control. More information at the following thread. You can use our default theme as a starting point, it contains styles for all elements.
by jsantos
26 Jul 2021, 17:04
Forum: General Discussion
Replies: 3
Views: 3747

Re: Binding to a UserControl's property which is bound to VM

There is extra binding verbosity in the "Binding" channel available in the logging callback. By default, our application framework only enables that information when using "--log_binding". SetLogHandler([](const char*, uint32_t, uint32_t level, const char* channel, const char* msg) { // By default o...
by jsantos
26 Jul 2021, 13:47
Forum: Official Announcements
Replies: 19
Views: 22840

Re: [Release Candidate] NoesisGUI v3.1.0rc2

Release Candidate 2 released
  • Fixed Unity Linking error when using WebGL platform.
  • Fixed Effects working on UWP platforms.
by jsantos
26 Jul 2021, 11:48
Forum: General Discussion
Replies: 3
Views: 3318

Re: WebGL won't build with 3.1.0rc1

Just tried a clean project with Unity 2021.1.12, imported 'Hello World' sample and it correctly compiles and executes. But your linking error is suspicious because we are using that function (stbir_resize_uint8) and I see is not properly exported. I will fix it. Thanks for reporting.