Search found 3739 matches
- Yesterday, 14:29
- Forum: General Discussion
- Replies: 1
- Views: 20
Re: Curved World Space UI
Not immediate plans as this is not an easy task. It involves non-linear transformations to the 3D geometry, and in some cases (text, images) this has severe implications to our internal vector renderer.
- Yesterday, 14:25
- Forum: General Discussion
- Replies: 1
- Views: 12
Re: OpenGL AMD extension not supported
Yes, for now, remove this part of GLRenderDevice.cpp. This has been properly fixed in 3.2.2 #if NS_RENDERER_OPENGL if (IsSupported(Extension::AMD_vertex_shader_layer)) #else if (IsSupported(Extension::OVR_multiview)) #endif { EnsureProgram(Shader::RGBA, true); EnsureProgram(Shader::Mask, true); Ensu...
- 19 Sep 2023, 11:38
- Forum: General Discussion
- Replies: 6
- Views: 107
Re: Noesis.dll could not be loaded on Windows
Sorry for the confusion. This is not related to Unity version or your project configuration at all. Our library (Noesis.dll) is dynamically linking with the CRT. The CRT is part of the operating system (since Windows 10) and it is installed through Windows Update. If the Windows version is old or di...
- 19 Sep 2023, 00:19
- Forum: General Discussion
- Replies: 4
- Views: 82
Re: Hybrid C++ C# implementation
This is something we could consider, could you please open a ticket about this?If you can consider exposing the C++ API from within the managed libraries that would be ideal for us as the size isn't a huge concern for us, but i understand if you guys don't want to.
- 18 Sep 2023, 23:50
- Forum: General Discussion
- Replies: 6
- Views: 107
Re: Noesis.dll could not be loaded on Windows
With Noesis 3.X we started to dynamically compile the CRT in our C++ library (before, this was a static dependency). This was changed to reduce the size of our binary because the UCRT used by Visual Studio is part of the operating system in Windows 10+. This is the reason you are observing missing d...
- 16 Sep 2023, 19:35
- Forum: General Discussion
- Replies: 15
- Views: 228
Re: The type 'NoesisWorldUI' exists in both 'Noesis.NoesisGUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
That's not our example, you have modified it. I can't help you if you don't follow my instructions.
- 15 Sep 2023, 20:14
- Forum: Official Announcements
- Replies: 31
- Views: 33795
Re: WebAssembly
Hi Vladimir, This has been low-priority so far, so no progress in this area. Happy to know you are interested in working on this. Please, let me know if you need anything, I assume you are going to use the Managed Wasm library included in our Unity package right? (because the native C++ one is not c...
- 15 Sep 2023, 20:07
- Forum: General Discussion
- Replies: 4
- Views: 82
Re: Hybrid C++ C# implementation
The C++ SDK libraries are exposing a C++ API, while the Managed libraries are exposing a "C" API that is used by the C# proxies (effectively using SWIG but one day we will remove this dependency :) ). We could expose also the C++ API from the Managed libraries, but that would unnecessarily...
- 15 Sep 2023, 20:04
- Forum: General Discussion
- Replies: 1
- Views: 57
- 15 Sep 2023, 14:30
- Forum: General Discussion
- Replies: 4
- Views: 104
Re: LocExtension and Preview
This is already available in Noesis.GUI.Extensions 3.0.21
Marking this as solved
Marking this as solved