Search found 3739 matches

by jsantos
Yesterday, 14:29
Forum: General Discussion
Replies: 1
Views: 20

Re: Curved World Space UI

Not immediate plans as this is not an easy task. It involves non-linear transformations to the 3D geometry, and in some cases (text, images) this has severe implications to our internal vector renderer.
by jsantos
Yesterday, 14:25
Forum: General Discussion
Replies: 1
Views: 12

Re: OpenGL AMD extension not supported

Yes, for now, remove this part of GLRenderDevice.cpp. This has been properly fixed in 3.2.2 #if NS_RENDERER_OPENGL if (IsSupported(Extension::AMD_vertex_shader_layer)) #else if (IsSupported(Extension::OVR_multiview)) #endif { EnsureProgram(Shader::RGBA, true); EnsureProgram(Shader::Mask, true); Ensu...
by jsantos
19 Sep 2023, 11:38
Forum: General Discussion
Replies: 6
Views: 107

Re: Noesis.dll could not be loaded on Windows

Sorry for the confusion. This is not related to Unity version or your project configuration at all. Our library (Noesis.dll) is dynamically linking with the CRT. The CRT is part of the operating system (since Windows 10) and it is installed through Windows Update. If the Windows version is old or di...
by jsantos
19 Sep 2023, 00:19
Forum: General Discussion
Replies: 4
Views: 82

Re: Hybrid C++ C# implementation

If you can consider exposing the C++ API from within the managed libraries that would be ideal for us as the size isn't a huge concern for us, but i understand if you guys don't want to.
This is something we could consider, could you please open a ticket about this?
by jsantos
18 Sep 2023, 23:50
Forum: General Discussion
Replies: 6
Views: 107

Re: Noesis.dll could not be loaded on Windows

With Noesis 3.X we started to dynamically compile the CRT in our C++ library (before, this was a static dependency). This was changed to reduce the size of our binary because the UCRT used by Visual Studio is part of the operating system in Windows 10+. This is the reason you are observing missing d...
by jsantos
16 Sep 2023, 19:35
Forum: General Discussion
Replies: 15
Views: 228

Re: The type 'NoesisWorldUI' exists in both 'Noesis.NoesisGUI, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'

That's not our example, you have modified it. I can't help you if you don't follow my instructions.
by jsantos
15 Sep 2023, 20:14
Forum: Official Announcements
Replies: 31
Views: 33795

Re: WebAssembly

Hi Vladimir, This has been low-priority so far, so no progress in this area. Happy to know you are interested in working on this. Please, let me know if you need anything, I assume you are going to use the Managed Wasm library included in our Unity package right? (because the native C++ one is not c...
by jsantos
15 Sep 2023, 20:07
Forum: General Discussion
Replies: 4
Views: 82

Re: Hybrid C++ C# implementation

The C++ SDK libraries are exposing a C++ API, while the Managed libraries are exposing a "C" API that is used by the C# proxies (effectively using SWIG but one day we will remove this dependency :) ). We could expose also the C++ API from the Managed libraries, but that would unnecessarily...
by jsantos
15 Sep 2023, 20:04
Forum: General Discussion
Replies: 1
Views: 57

Re: About how to add images or binding in rich text in the UE environment.

In Unreal, RichText is using Unreal-style markup syntax as described here.

I have improved the documentation of RichText to mention this divergence
by jsantos
15 Sep 2023, 14:30
Forum: General Discussion
Replies: 4
Views: 104

Re: LocExtension and Preview

This is already available in Noesis.GUI.Extensions 3.0.21
Marking this as solved