Search found 3387 matches

by jsantos
09 May 2022, 17:58
Forum: General Discussion
Replies: 1
Views: 40

Re: Text Input not working on mac 12.1

This seems like a bug on our side but before opening a ticket, could you please download the C++ SDK for macOS and see what happens? Thank you
by jsantos
03 May 2022, 13:16
Forum: General Discussion
Replies: 10
Views: 170

Re: Programatically set a buttons image

Integration problems are always harder to reproduce on our side. I recommend using XamlPlayer (where everything should work, and if not, then it must be reported) and compare against your custom renderer. Also, these lines you wrote above auto image = new Noesis::Image(); image->SetSource(new Bitmap...
by jsantos
03 May 2022, 13:09
Forum: General Discussion
Replies: 4
Views: 78

Re: UE5

There is an official UE5 prebuilt version available to Pro licensees.

Please, contact us in private to upgrade your license.
by jsantos
25 Apr 2022, 19:14
Forum: General Discussion
Replies: 6
Views: 86

Re: displaying 16 bit grayscale images at runtime

The alternative is creating the native texture yourself. For example, for D3D11 you need to create a ID3D11Texture2D and then wrap it into a Noesis::Texture using WrapTexture : struct NS_RENDER_D3D11RENDERDEVICE_API D3D11Factory { static Noesis::Ptr<Noesis::Texture> WrapTexture(ID3D11Texture2D* text...
by jsantos
25 Apr 2022, 19:07
Forum: General Discussion
Replies: 1
Views: 55

Re: Third-party packages with Noesis

We are not binary compatible with WPF. Although our API is very similar, you need to implement and build against our API. In case of Unreal, you need to use C++ to implement the extensions.
by jsantos
25 Apr 2022, 19:06
Forum: General Discussion
Replies: 13
Views: 1742

Re: Assert while restarting Noesis (trying to init after shutdown)

However in case of unit-tests, the natural solution would be to set the context up for every test and to dispose it after every test (in teardown). This obviously does not work when an Init after a Shutdown is not possible. Many things happens at Init time, I don't think calling it per test would b...
by jsantos
20 Apr 2022, 17:34
Forum: General Discussion
Replies: 4
Views: 82

Re: Shader effect, unknown type

NoesisApp shaders are not available in Unity. We have plans to include them in the future but I think it is always going to be better implementing your own specific shader tailored to what you need in your game. Note also that for tinting, a Shader Brush is going to be more efficient. For example se...
by jsantos
20 Apr 2022, 17:28
Forum: General Discussion
Replies: 6
Views: 86

Re: displaying 16 bit grayscale images at runtime

The easiest way is using BitmapSource::Create class BitmapSource: public ImageSource { public: enum Format { Format_BGRA8, Format_BGR8, Format_RGBA8, Format_RGB8 }; /// Creates a new BitmapSource from an array of pixels that are stored in memory static Ptr<BitmapSource> Create(int32_t pixelWidth, in...
by jsantos
18 Apr 2022, 13:02
Forum: General Discussion
Replies: 5
Views: 108

Re: HDRP and NOESIS is not working anymore?

I understand now, I will analyze if we can be compatible with a lower version but I think there are a few critical bugfixes in HDRP that we need.
by jsantos
18 Apr 2022, 13:00
Forum: General Discussion
Replies: 6
Views: 86

Re: displaying 16 bit grayscale images at runtime

Please let us know what SDK you are using,