Search found 3898 matches
- Today, 05:07
- Forum: Official Announcements
- Replies: 14
- Views: 477
Re: Updates to Our Licensing Terms
We are still deciding about how long our runtime will run without a license. But yes, it can be used for development tests. This change will be effective with 3.2.4.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
Even if you don't finish any project with Noesis, the 195€ payment is contributing to the Maintenance and Support that we provide.
- Yesterday, 06:37
- Forum: Official Announcements
- Replies: 14
- Views: 477
Re: Updates to Our Licensing Terms
Studio is still not available. We are still working on it.
- 27 Mar 2024, 21:05
- Forum: Official Announcements
- Replies: 14
- Views: 477
Re: Updates to Our Licensing Terms
Some people already told me they want to provide a third-party service where they create their own version of the project, offer cloud-hosted servers, and provide their clients with a compiled client for each platform (since it's a cross-platform project). In this case, would they need a license pe...
- 27 Mar 2024, 20:48
- Forum: General Discussion
- Replies: 4
- Views: 37
Re: Clang compile issues with unused variable in ReflectionImplement.h
Could you please also report this? So far we haven't tried Visual Studio with clang.So it might be worth trying that build path, as it ships with VS and uses the Microsoft-provided clang-cl (if you tick the right installer option), thus some of the code in e.g. CompilerSettings.h has issues.
- 27 Mar 2024, 20:47
- Forum: General Discussion
- Replies: 4
- Views: 37
Re: Clang compile issues with unused variable in ReflectionImplement.h
For NS_IMPLEMENT_REFLECTION2, 'helper' is not used, fix is adding '[[maybe_unused]]': Same with NS_IMPLEMENT_INLINE_REFLECTION3: For cases where the reflection block is empty, we provide NS_IMPLEMENT_REFLECTION_ and NS_IMPLEMENT_INLINE_REFLECTION_. These macros are provided in a separate header (Re...
- 27 Mar 2024, 20:42
- Forum: General Discussion
- Replies: 1
- Views: 99
Re: Unity and Custom ShaderEffect with texture input support
You can use a Shader Brush. They are similar to effects, but more efficient because they don't require an extra offscreen phase.
CrossFadeBrush is an example of shader brush that mixes two images.
CrossFadeBrush is an example of shader brush that mixes two images.
- 27 Mar 2024, 20:37
- Forum: General Discussion
- Replies: 1
- Views: 107
Re: Integrating NoesisGUI with Stride3d/Xenko
There is no official integration for Stride3d. Feel free to start a new one. If you do so, we will be more than happy to help you here.
- 26 Mar 2024, 01:22
- Forum: Official Announcements
- Replies: 14
- Views: 477
Re: Updates to Our Licensing Terms
It is 195EUR including all platforms (we should clarify this on the table). Single payment. Unlimited updates for the same major version. Regarding your case, yes, every person who use your project and generate a revenue from it must acquire a license from us. We understand these are separate and un...
- 21 Mar 2024, 16:19
- Forum: Official Announcements
- Replies: 14
- Views: 477
Re: Updates to Our Licensing Terms
Yes, we have your email. We are experiencing a significant influx of private messages and part of the team is at GDC in San Francisco at this moment. We will be diligently working through every message.
Thanks for your patience!
Thanks for your patience!
- 19 Mar 2024, 01:30
- Forum: General Discussion
- Replies: 6
- Views: 308