Search found 3387 matches
- 09 May 2022, 17:58
- Forum: General Discussion
- Replies: 1
- Views: 40
Re: Text Input not working on mac 12.1
This seems like a bug on our side but before opening a ticket, could you please download the C++ SDK for macOS and see what happens? Thank you
- 03 May 2022, 13:16
- Forum: General Discussion
- Replies: 10
- Views: 170
Re: Programatically set a buttons image
Integration problems are always harder to reproduce on our side. I recommend using XamlPlayer (where everything should work, and if not, then it must be reported) and compare against your custom renderer. Also, these lines you wrote above auto image = new Noesis::Image(); image->SetSource(new Bitmap...
- 03 May 2022, 13:09
- Forum: General Discussion
- Replies: 4
- Views: 78
Re: UE5
There is an official UE5 prebuilt version available to Pro licensees.
Please, contact us in private to upgrade your license.
Please, contact us in private to upgrade your license.
- 25 Apr 2022, 19:14
- Forum: General Discussion
- Replies: 6
- Views: 86
Re: displaying 16 bit grayscale images at runtime
The alternative is creating the native texture yourself. For example, for D3D11 you need to create a ID3D11Texture2D and then wrap it into a Noesis::Texture using WrapTexture : struct NS_RENDER_D3D11RENDERDEVICE_API D3D11Factory { static Noesis::Ptr<Noesis::Texture> WrapTexture(ID3D11Texture2D* text...
- 25 Apr 2022, 19:07
- Forum: General Discussion
- Replies: 1
- Views: 55
Re: Third-party packages with Noesis
We are not binary compatible with WPF. Although our API is very similar, you need to implement and build against our API. In case of Unreal, you need to use C++ to implement the extensions.
- 25 Apr 2022, 19:06
- Forum: General Discussion
- Replies: 13
- Views: 1742
Re: Assert while restarting Noesis (trying to init after shutdown)
However in case of unit-tests, the natural solution would be to set the context up for every test and to dispose it after every test (in teardown). This obviously does not work when an Init after a Shutdown is not possible. Many things happens at Init time, I don't think calling it per test would b...
- 20 Apr 2022, 17:34
- Forum: General Discussion
- Replies: 4
- Views: 82
Re: Shader effect, unknown type
NoesisApp shaders are not available in Unity. We have plans to include them in the future but I think it is always going to be better implementing your own specific shader tailored to what you need in your game. Note also that for tinting, a Shader Brush is going to be more efficient. For example se...
- 20 Apr 2022, 17:28
- Forum: General Discussion
- Replies: 6
- Views: 86
Re: displaying 16 bit grayscale images at runtime
The easiest way is using BitmapSource::Create class BitmapSource: public ImageSource { public: enum Format { Format_BGRA8, Format_BGR8, Format_RGBA8, Format_RGB8 }; /// Creates a new BitmapSource from an array of pixels that are stored in memory static Ptr<BitmapSource> Create(int32_t pixelWidth, in...
- 18 Apr 2022, 13:02
- Forum: General Discussion
- Replies: 5
- Views: 108
Re: HDRP and NOESIS is not working anymore?
I understand now, I will analyze if we can be compatible with a lower version but I think there are a few critical bugfixes in HDRP that we need.
- 18 Apr 2022, 13:00
- Forum: General Discussion
- Replies: 6
- Views: 86
Re: displaying 16 bit grayscale images at runtime
Please let us know what SDK you are using,