Search found 3861 matches

by jsantos
19 Feb 2024, 14:45
Forum: General Discussion
Replies: 1
Views: 32

Re: Using Noesis on WebGL without Unity

The C++ SDK comes with WebGL support. The examples can be built following the Getting Started steps.

The JS layer is minimal, this is something you need to extend in case you need it.
by jsantos
16 Feb 2024, 10:50
Forum: General Discussion
Replies: 3
Views: 44

Re: Different matrices in native and managed builds

Oh, thank you, I see the difference now. The .Net DeviceCaps does not have these two: Yes, sorry about that. Fixed here. Please add the following at the end of the C# struct /// <summary>Indicates whether the device clip space depth values range from 0 to 1</summary> [MarshalAs(UnmanagedType.U1)] p...
by jsantos
15 Feb 2024, 19:07
Forum: General Discussion
Replies: 3
Views: 44

Re: Different matrices in native and managed builds

Although the projection matrix should be always the same for all renderers, a renderer can activate certain flags to change this: struct DeviceCaps { // Offset in pixel units from top-left corner to center of pixel float centerPixelOffset = 0.0f; // When this flag is enabled the device works in 'Lin...
by jsantos
15 Feb 2024, 19:01
Forum: General Discussion
Replies: 5
Views: 74

Re: To test the created prototype without connecting with Unity Engine

Yes, all our examples come with a Blend project that can be built and executed.

This will be also the same once the Studio is released.
by jsantos
15 Feb 2024, 18:56
Forum: General Discussion
Replies: 2
Views: 58

Re: How to do I make Noeisis Ignore chunks of XAML?

I don't think that's possible to implement on your side. But I am not sure if I am following you, if you want to "debug my XAML in Blend", you can use the d: namespace right? Only Blend parses these blocks.
by jsantos
15 Feb 2024, 18:48
Forum: General Discussion
Replies: 2
Views: 52

Re: view->SetSize() reports thread safety errors

There is no shared state between Views, they are completely isolated. But I think that the warnings are coming from the fact that the theme is being loaded in the main thread and there must be resources inside it that are not properly sealed. Could you please open a ticket about this? We also have p...
by jsantos
13 Feb 2024, 13:27
Forum: General Discussion
Replies: 12
Views: 3949

Re: How to setup NoesisGUI XAML Tools (VSCode Extension) and preview XAML correctly on macOS

In the latest extension version we implemented previews in Unreal and Unity

by jsantos
08 Feb 2024, 18:11
Forum: Official Announcements
Replies: 70
Views: 231235

Re: [Latest] NoesisGUI v3.2.3

Release Notes for 3.2.3
by jsantos
08 Feb 2024, 13:44
Forum: General Discussion
Replies: 5
Views: 157

Re: Building a WPF app to Android

We haven't tried the emulator recently but it should work. Make sure to use the right library for the architecture of the device you are trying to emulate (so arm instead of x86). This is different in comparison to iOS emulators.
by jsantos
08 Feb 2024, 13:41
Forum: General Discussion
Replies: 1
Views: 86

Re: Pros and Cons of NoesisGUI

A few important advantages: True vector support where everything feels more “crisp” Dramatically improved performance, with a tiny memory footprint Engine agnostic, if in the future you decide to change your technology (Unreal, Unity, Custom) your UI stack remains Scalability in workflow and perform...