Search found 3911 matches
- Today, 12:40
- Forum: General Discussion
- Replies: 2
- Views: 32
Re: Debug symbols for Unity
Symbols for all our binaries are available in the private folder. Did you try searching there?
- 17 Apr 2024, 12:10
- Forum: General Discussion
- Replies: 3
- Views: 75
Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)
We are using Unity TouchScreenKeyboard.Open for opening the keyboard. How would achieve what you want with that API? If you find a way, you can modify NoesisUnity.cs (line 509) #if UNITY_2018_1_OR_NEWER keyboard_ = TouchScreenKeyboard.Open(text, keyboardType, true, multiline, secure, false, "&q...
- 15 Apr 2024, 14:00
- Forum: General Discussion
- Replies: 4
- Views: 147
- 13 Apr 2024, 03:19
- Forum: General Discussion
- Replies: 4
- Views: 147
Re: Issues with webassembly build
The critical one is an uncaught divide by zero error Unfortunately, this is something we broke in 3.2.3 (for Wasm). It is already fixed, please create a ticket and I will provide a hot-fix. There are also a couple of minor issues with the makefiles - NoesisGUI-wasm.mk uses backslashes in paths, so ...
- 13 Apr 2024, 03:07
- Forum: Official Announcements
- Replies: 22
- Views: 885
Re: Updates to Our Licensing Terms
1. Yes
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
- 10 Apr 2024, 14:41
- Forum: Official Announcements
- Replies: 22
- Views: 885
Re: Updates to Our Licensing Terms
When is that link going to be removed? I.e. if I stay on version <= 3.2.3, when will that stop working as a trial? It will be removed with the 3.2.4 release, in a few weeks. You can keep using your current trial version, but it will last 30 days. After that, you will need an Indie license, or you c...
- 06 Apr 2024, 13:33
- Forum: General Discussion
- Replies: 3
- Views: 113
Re: MVVM (Model View ViewModel) design in C++, research for understanding and apply an example
Our C++ SDK includes fully working samples with source code. I recommend the following for learning more about MVVM:
- DataBinding
- Commands
- Gallery
- 06 Apr 2024, 13:25
- Forum: General Discussion
- Replies: 2
- Views: 96
Re: Unreal: NoesisGrabBackgroundImage
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change" If you modify this and you are using the BackgroundEffectBehavior to blur the background it won't work correctly. But, you are right, we shouldn't be modifying the alpha of the Unreal texture. Coul...
- 04 Apr 2024, 15:35
- Forum: General Discussion
- Replies: 6
- Views: 102
Re: Connect to Child Event
Yes, please, add a ticket for this. Thank you!
- 03 Apr 2024, 06:13
- Forum: General Discussion
- Replies: 2
- Views: 93
Re: can I run NoesisGui with UWP in Visual Studio ?
Our C++ SDK contains several UWP projects for each architecture (arm, x86, x86_64). Note that, as in the rest of platforms, we render the XAML ourselves, using D3D. You can't mix Noesis XAML with UWP XAML.