Search found 3747 matches

by jsantos
Yesterday, 13:20
Forum: General Discussion
Replies: 3
Views: 27

Re: NoesisGUI cannot handle raster files in the .riv file in Unity

It is planned for the next minor (3.2.3) version.
by jsantos
Yesterday, 11:14
Forum: General Discussion
Replies: 1
Views: 40

Re: RiveApp Text feature

Hello, Rive Text is still not implemented. Could you please open a ticket about this?
by jsantos
Yesterday, 11:13
Forum: General Discussion
Replies: 5
Views: 1356

Re: Unity3D cannot use the mouse click control when displaying multiple screens

This was never reported in the tracker, could you please file a ticket about it? Thank you
by jsantos
Yesterday, 11:10
Forum: General Discussion
Replies: 3
Views: 27

Re: NoesisGUI cannot handle raster files in the .riv file in Unity

Images and Meshes are not yet implemented (#2563 #2562)
by jsantos
26 Sep 2023, 19:46
Forum: General Discussion
Replies: 7
Views: 91

Re: DropShadowEffect makes path pixelated

It should happen this week...
by jsantos
26 Sep 2023, 11:54
Forum: General Discussion
Replies: 7
Views: 138

Re: Noesis.dll could not be loaded on Windows

Aren't your users installing your application? You could install the CRT as an extra step in your installation process.
by jsantos
26 Sep 2023, 11:53
Forum: General Discussion
Replies: 2
Views: 60

Re: 3D Text, 3D Paths in World Space UI

We have discussed something similar to this in the past. The main problem is how to apply the brush in the borders. We probably need a different brush for that.

Could you please open a ticket for this?
by jsantos
26 Sep 2023, 11:43
Forum: General Discussion
Replies: 7
Views: 91

Re: DropShadowEffect makes path pixelated

This is because you have PPAA disabled in your view. I assume this is on purpose because you want to use GPU MSAA right? In that case, make sure that in NoesisGUI Settings you change "Offscreen Sample Count" to "8x" or "Same as Unity". But in general, we always recommen...
by jsantos
20 Sep 2023, 14:29
Forum: General Discussion
Replies: 1
Views: 51

Re: Curved World Space UI

Not immediate plans as this is not an easy task. It involves non-linear transformations to the 3D geometry, and in some cases (text, images) this has severe implications to our internal vector renderer.
by jsantos
20 Sep 2023, 14:25
Forum: General Discussion
Replies: 1
Views: 37

Re: OpenGL AMD extension not supported

Yes, for now, remove this part of GLRenderDevice.cpp. This has been properly fixed in 3.2.2 #if NS_RENDERER_OPENGL if (IsSupported(Extension::AMD_vertex_shader_layer)) #else if (IsSupported(Extension::OVR_multiview)) #endif { EnsureProgram(Shader::RGBA, true); EnsureProgram(Shader::Mask, true); Ensu...