Search found 3747 matches
- Yesterday, 13:20
- Forum: General Discussion
- Replies: 3
- Views: 27
Re: NoesisGUI cannot handle raster files in the .riv file in Unity
It is planned for the next minor (3.2.3) version.
- Yesterday, 11:14
- Forum: General Discussion
- Replies: 1
- Views: 40
Re: RiveApp Text feature
Hello, Rive Text is still not implemented. Could you please open a ticket about this?
- Yesterday, 11:13
- Forum: General Discussion
- Replies: 5
- Views: 1356
Re: Unity3D cannot use the mouse click control when displaying multiple screens
This was never reported in the tracker, could you please file a ticket about it? Thank you
- Yesterday, 11:10
- Forum: General Discussion
- Replies: 3
- Views: 27
- 26 Sep 2023, 19:46
- Forum: General Discussion
- Replies: 7
- Views: 91
Re: DropShadowEffect makes path pixelated
It should happen this week...
- 26 Sep 2023, 11:54
- Forum: General Discussion
- Replies: 7
- Views: 138
Re: Noesis.dll could not be loaded on Windows
Aren't your users installing your application? You could install the CRT as an extra step in your installation process.
- 26 Sep 2023, 11:53
- Forum: General Discussion
- Replies: 2
- Views: 60
Re: 3D Text, 3D Paths in World Space UI
We have discussed something similar to this in the past. The main problem is how to apply the brush in the borders. We probably need a different brush for that.
Could you please open a ticket for this?
Could you please open a ticket for this?
- 26 Sep 2023, 11:43
- Forum: General Discussion
- Replies: 7
- Views: 91
Re: DropShadowEffect makes path pixelated
This is because you have PPAA disabled in your view. I assume this is on purpose because you want to use GPU MSAA right? In that case, make sure that in NoesisGUI Settings you change "Offscreen Sample Count" to "8x" or "Same as Unity". But in general, we always recommen...
- 20 Sep 2023, 14:29
- Forum: General Discussion
- Replies: 1
- Views: 51
Re: Curved World Space UI
Not immediate plans as this is not an easy task. It involves non-linear transformations to the 3D geometry, and in some cases (text, images) this has severe implications to our internal vector renderer.
- 20 Sep 2023, 14:25
- Forum: General Discussion
- Replies: 1
- Views: 37
Re: OpenGL AMD extension not supported
Yes, for now, remove this part of GLRenderDevice.cpp. This has been properly fixed in 3.2.2 #if NS_RENDERER_OPENGL if (IsSupported(Extension::AMD_vertex_shader_layer)) #else if (IsSupported(Extension::OVR_multiview)) #endif { EnsureProgram(Shader::RGBA, true); EnsureProgram(Shader::Mask, true); Ensu...