Search found 3970 matches

by jsantos
Yesterday, 18:08
Forum: General Discussion
Replies: 1
Views: 97

Re: Working with Unity Localization approach

First at all I recommend having a look at our Localization Tutorial and corresponding sample included in the Unity pac,kage. This is using LocExtension and RichText extensions.

Unlike Unreal, we do not use Unity Localization, but we can consider this if it is critical for you.
by jsantos
Yesterday, 18:04
Forum: General Discussion
Replies: 6
Views: 131

Re: Is image count limited on xamltoy?

Thanks for the feedback about this and for the pull request with the solution! We will integrate the changes as soon as possible!
by jsantos
Yesterday, 18:02
Forum: General Discussion
Replies: 1
Views: 34

Re: VSCode Extension GPU memory Leak

Thank you for the positive feedback about our VSCode extension! Recently, we’ve been working on further improvements: version 3.2.4 introduced support for resources, and version 3.2.5 will bring support for Bindings. Could you please create a ticket for the GPU leak and, if possible, provide a way t...
by jsantos
Yesterday, 17:54
Forum: General Discussion
Replies: 1
Views: 91

Re: Techniques for Integrating World Space UI w/ 3D

That screenshots is from Age of Wonders 4 from Triumph Studios.

Developers use the forums sometimes, let's see if they provide more information about this.

They have customized NoesisGUI in several ways, but I am not entirely sure those lines are rendered with Noesis.
by jsantos
Yesterday, 12:23
Forum: Official Announcements
Replies: 36
Views: 4223

Re: Updates to Our Licensing Terms

Hello! Thank you for your questions. I understand the confusion and I'm happy to clarify. Noesis Studio is currently in an alpha stage and is available only to selected clients who have prior experience with Noesis. This limited access helps us gather valuable feedback while we continue development....
by jsantos
15 Jul 2024, 04:17
Forum: General Discussion
Replies: 5
Views: 240

Re: Cannot show character "⌀” (U+2300:DIAMETER SIGN)

Thanks Niko, this is definitely a bug.
by jsantos
15 Jul 2024, 04:16
Forum: General Discussion
Replies: 2
Views: 133

Re: An issue with split barriers in D3D12

This is very interesting, could you please create a ticket? The initial motivation for using split barriers in 3.2.4 was to fix a bug in a few Nvidia drivers and also to get better performance. But it seems we didn't consider the case where the barrier is ended in a different command buffer. This mu...
by jsantos
10 Jul 2024, 11:21
Forum: Official Announcements
Replies: 36
Views: 4223

Re: Updates to Our Licensing Terms

I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then ha...
by jsantos
09 Jul 2024, 19:02
Forum: General Discussion
Replies: 4
Views: 191

Re: Canvas.Clip wont work when integrating to sdl

This is an integration issue on your side, your stencil is not properly configured or you are not clearing it per frame. Please, have a look at the IntegrationGLUT sample included in the SDK. The sample provided by @sfernandez works fine there. This is explained in the render section of the Integrat...
by jsantos
08 Jul 2024, 20:15
Forum: General Discussion
Replies: 7
Views: 211

Re: Unknown property type 'b:Interaction'

does the integration sample mentioned above compile for you? (it is included in the sdk)

That’s a minimal sample where the app framework (including interactivity) is initialized.