Search found 3965 matches

by jsantos
15 Jul 2024, 04:17
Forum: General Discussion
Replies: 5
Views: 234

Re: Cannot show character "⌀” (U+2300:DIAMETER SIGN)

Thanks Niko, this is definitely a bug.
by jsantos
15 Jul 2024, 04:16
Forum: General Discussion
Replies: 2
Views: 125

Re: An issue with split barriers in D3D12

This is very interesting, could you please create a ticket? The initial motivation for using split barriers in 3.2.4 was to fix a bug in a few Nvidia drivers and also to get better performance. But it seems we didn't consider the case where the barrier is ended in a different command buffer. This mu...
by jsantos
10 Jul 2024, 11:21
Forum: Official Announcements
Replies: 34
Views: 4183

Re: Updates to Our Licensing Terms

I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then ha...
by jsantos
09 Jul 2024, 19:02
Forum: General Discussion
Replies: 4
Views: 183

Re: Canvas.Clip wont work when integrating to sdl

This is an integration issue on your side, your stencil is not properly configured or you are not clearing it per frame. Please, have a look at the IntegrationGLUT sample included in the SDK. The sample provided by @sfernandez works fine there. This is explained in the render section of the Integrat...
by jsantos
08 Jul 2024, 20:15
Forum: General Discussion
Replies: 7
Views: 192

Re: Unknown property type 'b:Interaction'

does the integration sample mentioned above compile for you? (it is included in the sdk)

That’s a minimal sample where the app framework (including interactivity) is initialized.
by jsantos
04 Jul 2024, 13:50
Forum: General Discussion
Replies: 3
Views: 195

Re: Pause Rive animations

Thank you!
by jsantos
03 Jul 2024, 00:18
Forum: General Discussion
Replies: 8
Views: 442

Re: Handling Focus and Input in UE5

Just a few comments regarding this thread. I'm still waiting for an answer and have been stuck on this problem for over a week :( . For better response times, please don't reuse a thread with another problem, just create a new thread for every unrelated problem. If the source code were available I w...
by jsantos
24 Jun 2024, 17:57
Forum: General Discussion
Replies: 12
Views: 582

Re: Custom components Package

Thank you for the error information.

It seems XAML dependencies are not properly calculated for User Controls stored in Unity packages.

Could you please create a ticket for this?
by jsantos
21 Jun 2024, 14:04
Forum: General Discussion
Replies: 12
Views: 582

Re: Custom components Package

Could you please paste the exact error you are getting including the stack trace?
by jsantos
21 Jun 2024, 12:26
Forum: General Discussion
Replies: 12
Views: 582

Re: Custom components Package

If I am understanding this correctly, SampleWindow should load its own XAML. And as it is not stored in any package, it should use standard Uris. Something like this: public partial class SampleWindow: UserControl { public SampleWindow() { this.InitializeComponent(); } void InitializeComponent() { N...