Search found 3797 matches
- 24 Nov 2023, 15:09
- Forum: General Discussion
- Replies: 4
- Views: 97
Re: Apple Vision Pro Support
It seems native plugins are already supported. Wondering if we will be able to render directly in 3D with our Metal renderer. Definitely interesting. Thanks for sharing!
- 22 Nov 2023, 19:22
- Forum: General Discussion
- Replies: 4
- Views: 64
Re: opengl + native sdk, Why "IntegrationGLUT" sample High CPU usage when running
Our GLUT implementation in the IntegrationGLUT sample is already doing: typedef BOOL (WINAPI *PFNWGLSWAPINTERVALEXTPROC)(int); PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0; wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT"); if (wglSwapIntervalEXT !...
- 21 Nov 2023, 14:39
- Forum: General Discussion
- Replies: 4
- Views: 64
Re: opengl + native sdk, Why "IntegrationGLUT" sample High CPU usage when running
The IntegrationGLUT example is always using OpenGL while the other examples take by default Direct3D (you can override this with --render GL). For some reasons, your GL driver is disabling vsync, this could be the reason of high cpu usage. You can debug the source code of GLRenderContext, the Init()...
- 17 Nov 2023, 18:35
- Forum: General Discussion
- Replies: 2
- Views: 62
Re: 3.1.7/Unity: Broke Touch Input on mobile
Both behaviors are expected. An unhandled TouchDown will be promoted to MouseDown (getting a MouseEnter) and TouchMoves are always repeated per frame, even if fingers are not moved.
I am not sure what could have changed, maybe the touch emulation in the View (EmulateTouch property) ?
I am not sure what could have changed, maybe the touch emulation in the View (EmulateTouch property) ?
- 15 Nov 2023, 18:35
- Forum: General Discussion
- Replies: 4
- Views: 99
- 15 Nov 2023, 16:45
- Forum: General Discussion
- Replies: 4
- Views: 99
Re: VisualStateManager From MouseOver Raycast
Nice soundtrack! haha
Please, create a ticket for this and I will provide a patch for testing.
Please, create a ticket for this and I will provide a patch for testing.
- 15 Nov 2023, 12:35
- Forum: General Discussion
- Replies: 1
- Views: 67
Re: Rive Feature Support
Yes, we are working on the tickets you mentioned. If you think something is missing, please let us know.
- 10 Nov 2023, 11:07
- Forum: General Discussion
- Replies: 5
- Views: 100
Re: BGFX Noesis Implementation not working
Great, so problem solved?
- 10 Nov 2023, 11:06
- Forum: General Discussion
- Replies: 2
- Views: 98
Re: Emscripten version update
So, our question is: is it possible to update and recompile the Noesis lib for WebAssembly with the latest version of Emscripten? Thanks in advance! Effectively we are using Emscripten version 3.1.8 and there is no way to change that without access to source code. It was my understanding that minor...
- 09 Nov 2023, 17:32
- Forum: General Discussion
- Replies: 4
- Views: 91
Re: Union
If I understand you right, you could put the paths or images in a container, like a Canvas for example, and then apply the blur to it.