Search found 4106 matches
- Yesterday, 12:00
- Forum: General Discussion
- Replies: 3
- Views: 88
Re: c++ vector binding
You can box the strings in the collection. That should work.ObservableCollection of Strings is not working because ObservableCollection works only with BaseComponent* and String is not inherited from BaseComponent,
- Yesterday, 10:53
- Forum: General Discussion
- Replies: 2
- Views: 61
Re: Referencing xaml dependencies contained in other assemblies
This should work
Code: Select all
<ResourceDictionary Source="/Packages/com.noesis.noesisgui/Theme/NoesisTheme.DarkBlue.xaml"/>
- Yesterday, 10:44
- Forum: General Discussion
- Replies: 2
- Views: 93
Re: DynamicTextureSource crash in callback after deletion
Could you please create a ticket for this? This was partially fixed in the Studio branch but we do still need a better solution.
- Yesterday, 10:43
- Forum: General Discussion
- Replies: 1
- Views: 30
Re: MonoGame out of the box
At this time, we do not have plans to officially support MonoGame. It would require significant effort, and the current demand does not justify the investment
- Yesterday, 10:42
- Forum: General Discussion
- Replies: 3
- Views: 59
Re: Dummy Noesis.dll for testing
Can't you use our C# NuGet? This doesn't include Unity, but it has everything else.
- 15 Jan 2025, 00:21
- Forum: General Discussion
- Replies: 3
- Views: 88
Re: c++ vector binding
There are bits unfinished about this in our type system. For example, we have the TypeArray and TypeCollection classes and a specialization of TypeOf<> for static arrays. //////////////////////////////////////////////////////////////////////////////////////////////////// /// TypeOfHelper for static ...
- 15 Jan 2025, 00:07
- Forum: General Discussion
- Replies: 6
- Views: 5715
Re: "Xaml not found" for every file when Unity recomplies.
So I forgot to mention something important (and we should document this properly) that was discussed in this thread https://www.noesisengine.com/forums/viewtopic.php?t=3552 You can use the Load() method of NoesisXAML to load the root document. This should work and dependencies should automatically l...
- 15 Jan 2025, 00:05
- Forum: General Discussion
- Replies: 2
- Views: 46
Re: Xaml not found - unclear about how to preload XAML assets
Your scene should contain a game object (camera for example) with a NoesisView where your root XAML is set. The view will load the XAML for you. If you don't have a NoesisView for your XAML then you need to manually load the XAML doing xaml.Load();. This is only for the root documents, dependencies ...
- 15 Jan 2025, 00:00
- Forum: General Discussion
- Replies: 3
- Views: 59
Re: Dummy Noesis.dll for testing
You mean only for compiling? I don't think Noesis.dll is needed for compiling right? Only for execution
- 14 Jan 2025, 23:59
- Forum: General Discussion
- Replies: 25
- Views: 17150
Re: Caliburn.Noesis (Caliburn.Micro port)
We also have this metaticket for Caliburn.Noesis. Please, let us know if there is something critical in that list and feel free to add more tickets to it.If you need anything that is missing in the core triggers from WPF API please create a ticket in our bugtracker and we will fix it.