Search found 3917 matches

by jsantos
Today, 19:52
Forum: General Discussion
Replies: 2
Views: 54

Re: WebGL in Unity 2023?

It seems Emscripten was updated to 3.1.38 in Unity 2023.2.0 and this could be the problem you are experimenting. I assume that previous versions of Unity (with Noesis 3.2.2) works fine for you?

Could you please create a ticket for it?
by jsantos
Today, 19:48
Forum: General Discussion
Replies: 2
Views: 65

Re: Unity error exit code after rendering View to RenderTexture

Are you getting this problem in both D3D11 and D3D12 renderers? Just commenting the Graphics.ExecuteCommandBuffer line fixes the issue? Could you please paste the relevant code here?
by jsantos
22 Apr 2024, 15:50
Forum: General Discussion
Replies: 5
Views: 119

Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)

We could also use one of the InputScopes for this (like Private). Would this a valid solution for you?

Could you please create a ticket for this?
by jsantos
22 Apr 2024, 15:46
Forum: General Discussion
Replies: 3
Views: 75

Re: Debug symbols for Unity

Are you reproducing this with our samples too?
by jsantos
22 Apr 2024, 15:45
Forum: Official Announcements
Replies: 25
Views: 959

Re: Updates to Our Licensing Terms

Thank for your questions! 1. Do I still need to keep paying for the Indie license in the next years? The indie license is a single payment. It is not "per year". 2. Also, if my game (which is live but has never received new updates) starts getting more and more revenue till it crosses the ...
by jsantos
22 Apr 2024, 15:43
Forum: Official Announcements
Replies: 25
Views: 959

Re: Updates to Our Licensing Terms

Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! Yes, ...
by jsantos
19 Apr 2024, 12:40
Forum: General Discussion
Replies: 3
Views: 75

Re: Debug symbols for Unity

Symbols for all our binaries are available in the private folder. Did you try searching there?
by jsantos
17 Apr 2024, 12:10
Forum: General Discussion
Replies: 5
Views: 119

Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)

We are using Unity TouchScreenKeyboard.Open for opening the keyboard. How would achieve what you want with that API? If you find a way, you can modify NoesisUnity.cs (line 509) #if UNITY_2018_1_OR_NEWER keyboard_ = TouchScreenKeyboard.Open(text, keyboardType, true, multiline, secure, false, "&q...
by jsantos
15 Apr 2024, 14:00
Forum: General Discussion
Replies: 4
Views: 187

Re: Issues with webassembly build

Thank you for the tickets! (#3241 #3240)

We also provided a hot-fix for #3240.
by jsantos
13 Apr 2024, 03:19
Forum: General Discussion
Replies: 4
Views: 187

Re: Issues with webassembly build

The critical one is an uncaught divide by zero error Unfortunately, this is something we broke in 3.2.3 (for Wasm). It is already fixed, please create a ticket and I will provide a hot-fix. There are also a couple of minor issues with the makefiles - NoesisGUI-wasm.mk uses backslashes in paths, so ...