Search found 3143 matches

by jsantos
Today, 01:03
Forum: General Discussion
Replies: 1
Views: 25

Re: Tic Tac Toe sample

This example is part of the C++ SDK, all our examples include full source code. It is also available on Github.
by jsantos
Today, 01:00
Forum: General Discussion
Replies: 2
Views: 30

Re: Unity project template for Blend incompatible with NoesisGUI 3.1.0?

Yes, sorry about this. We just uploaded a new version of the plugin. Please download the latest version, we added compatibility with 3.1.0.

https://marketplace.visualstudio.com/it ... stemplates
by jsantos
02 Aug 2021, 11:46
Forum: General Discussion
Replies: 3
Views: 4462

Re: iOS Virtual Keyboard Layout

I would say InputScope is being ignored on Unreal. Please, open a ticket in the tracker about it. Thank you!
by jsantos
02 Aug 2021, 11:43
Forum: General Discussion
Replies: 2
Views: 181

Re: 3.1 example

Thank you! And yes, we have plans to release that example once we find time to clean it a bit.
by jsantos
28 Jul 2021, 01:48
Forum: Official Announcements
Replies: 59
Views: 120199

Re: Latest Version: NoesisGUI v3.1.0

Release Notes for 3.1.0
by jsantos
28 Jul 2021, 01:46
Forum: Official Announcements
Replies: 19
Views: 23656

Re: [Release Candidate] NoesisGUI v3.1.0rc2

We are locking this thread, please open new ones in General Discussion to comment about 3.1.

Thank you all for the feedback!
by jsantos
27 Jul 2021, 21:19
Forum: Official Announcements
Replies: 19
Views: 23656

Re: [Release Candidate] NoesisGUI v3.1.0rc2

For Unity, the First Steps Tutorial has been reviewed and adapted to 3.1
by jsantos
27 Jul 2021, 12:09
Forum: General Discussion
Replies: 3
Views: 4214

Re: WebGL won't build with 3.1.0rc1

I am glad to hear that! : )
by jsantos
26 Jul 2021, 17:08
Forum: General Discussion
Replies: 1
Views: 2496

Re: Problem with TextBox focus and background

The pink color indicates that there is no style defined for that control. More information at the following thread. You can use our default theme as a starting point, it contains styles for all elements.
by jsantos
26 Jul 2021, 17:04
Forum: General Discussion
Replies: 4
Views: 4548

Re: Binding to a UserControl's property which is bound to VM

There is extra binding verbosity in the "Binding" channel available in the logging callback. By default, our application framework only enables that information when using "--log_binding". SetLogHandler([](const char*, uint32_t, uint32_t level, const char* channel, const char* msg) { // By default o...