Search found 3129 matches

by jsantos
21 Jul 2021, 17:44
Forum: General Discussion
Replies: 12
Views: 13509

Re: [Beta] NoesisGUI v3.1.0b5

Beta 5 released Enhancement C# Noesis.GUI.Extensions using official Microsoft.Xaml.Behaviors.Wpf package. Enhancement C# Improvements to the performance of event handling. Enhancement C# Deprecated OnPostInit and DependencyPropertyChanged callbacks to be more WPF compliant. Enhancement C# Avoid cal...
by jsantos
19 Jul 2021, 11:20
Forum: General Discussion
Replies: 1
Views: 676

Re: Video editor timeline

Hi, we are not binary compatible with WPF. You need to adapt the source code of that control to Noesis, depending on the complexity, this can be a more or less easy task. We don't provide a timeline component out of the box.
by jsantos
19 Jul 2021, 11:17
Forum: General Discussion
Replies: 1
Views: 1579

Re: iOS Virtual Keyboard Layout

This is Unity right? The InputScope property provides a hint at the type of text input expected by the control. <TextBox Header="Telephone Number" InputScope="TelephoneNumber"/> Right now, this is being mapped to Unity doing the following (NoesisUnity.cs): if (focused_ is FrameworkElement) { switch ...
by jsantos
16 Jul 2021, 11:38
Forum: General Discussion
Replies: 12
Views: 10481

Re: Scrolling ScrollViewer with RStick when not in focus

The above spawned quite a bit of a conversation on our end .. we aren't convinced a frame limiter is strictly needed, or at least in render loop. I think you need to limit this someway. If you don't do that you are going to waste a lot of cycles doing thousands of UpdateRenderTree() per vsync. This...
by jsantos
15 Jul 2021, 12:07
Forum: General Discussion
Replies: 12
Views: 13509

Re: [Beta] NoesisGUI v3.1.0b4

You are right, we will proceed to remove that member in the next beta.

Thanks for the feedback!
by jsantos
14 Jul 2021, 22:27
Forum: General Discussion
Replies: 12
Views: 13509

Re: [Beta] NoesisGUI v3.1.0b4

'stride' is always derived from Batch::shader. Its value is always SizeForFormat[FormatForVertex[VertexForShader[shader.v]]] We are sending it to simplify the implementation of renderers but now that I see your confusion I am not sure if this is really a good idea. At least this should have better d...
by jsantos
14 Jul 2021, 14:01
Forum: General Discussion
Replies: 11
Views: 5094

Re: Unit health bars with NoesisGUI

2. Is this Unity? We update our layout during MonoBehavior.LateUpdate() of the NoesisView component so you should update your viewmodels before that in order to reflect those changes in the same frame. Or you can enable the EnableExternalUpdate property and do manual updates whenever you consider i...
by jsantos
14 Jul 2021, 13:57
Forum: General Discussion
Replies: 1
Views: 4274

Re: Efficiently filling an ObservableCollection<T>?

ObservableCollection mimics the C# API but nothing stops your from creating your own implementation of IList , INotifyCollectionChanged and INotifyPropertyChanged following our implementation. In fact, BaseCollection exposes the internal vector as protected so I think you could even inherit from Ob...
by jsantos
14 Jul 2021, 13:42
Forum: General Discussion
Replies: 12
Views: 13509

Re: [Beta] NoesisGUI v3.1.0b4

Beta 4 released Enhancement Unity C++ Experimental support for D3D12 (#1819). Enhancement Unity Switch/NVN renderer support (#2048, #2058). Enhancement Unity Set DPI scale when creating Views. Enhancement C++ Added helper tables to RenderDevice API: VertexShaders, VertexFormats and VertexSizes. Enh...
by jsantos
13 Jul 2021, 17:14
Forum: General Discussion
Replies: 2
Views: 3116

Re: Nintendo Display doesn't implement exiting the main loop while closing the app

Thanks for reporting this, I just created #2058 for tracking this.