Search found 4139 matches

by jsantos
Yesterday, 14:11
Forum: General Discussion
Replies: 9
Views: 183

Re: BitmapSource to BitmapImage in Noesis

This approach is inefficient and not well-suited for Unity: bitmapImage.StreamSource = new MemoryStream(memoryStream.ToArray()); A better approach in Unity is to use image assets, as they undergo an offline process to convert them into optimized textures with mipmaps and compression. Unity sprites a...
by jsantos
Yesterday, 14:09
Forum: General Discussion
Replies: 9
Views: 183

Re: BitmapSource to BitmapImage in Noesis

In our Unity package, there is a sample called Inventory that uses sprites. One advantage of Unity sprites is that you can design your XAML using separate images (e.g., sprite0.png, sprite1.png, sprite2.png, etc.). Then, as a completely separate step independent of the design process, you can combin...
by jsantos
Yesterday, 12:47
Forum: General Discussion
Replies: 9
Views: 183

Re: BitmapSource to BitmapImage in Noesis

Are you using native Sprites and atlases in Unity? Because this is the way to go in Unity.

Please have a look at the Inventory sample included in the package.
by jsantos
07 Feb 2025, 20:28
Forum: General Discussion
Replies: 2
Views: 84

Re: Unity Crash

The call-stack could be totally wrong (because you don't have symbols). Do you have a dump of the crash? If so, please open a ticket and attach it.
by jsantos
07 Feb 2025, 17:46
Forum: General Discussion
Replies: 2
Views: 101

Re: Simple button onClick method for Blueprints

Have you seen the 'Buttons' sample included in the Unreal package?
by jsantos
07 Feb 2025, 17:39
Forum: General Discussion
Replies: 1
Views: 104

Re: Can you advice on odd graphics corruption?

Is this using our D3D12 renderer or a custom implementation?

Are the "odd lines" consistent or do they randomly appear?

Could you grab a frame with RenderDoc?
by jsantos
07 Feb 2025, 14:04
Forum: General Discussion
Replies: 9
Views: 183

Re: BitmapSource to BitmapImage in Noesis

Are you using native Sprites and atlases in Unity? That's the way to go in Unity, using the sprites as standard textures.
by jsantos
07 Feb 2025, 12:41
Forum: General Discussion
Replies: 9
Views: 183

Re: BitmapSource to BitmapImage in Noesis

Is this in Unity? Please use the TAGS in your new posts to indicate this.
by jsantos
05 Feb 2025, 19:06
Forum: General Discussion
Replies: 2
Views: 178

Re: Help with avoiding memory allocations

We haven't forgotten about this post. However, the analysis requires time, and the team is quite busy preparing the first beta for Studio.

We will get back to this very soon.
by jsantos
04 Feb 2025, 13:51
Forum: General Discussion
Replies: 2
Views: 136

Re: Request for Inspector to become available to every license holder

Inspector is available to all license holders. It is not available in the evaluation versions you can download for our website.

Noesis Studio is going to be public and free for everyone. Source code will be available to licensees with access to Noesis source code.