Search found 4139 matches
- Yesterday, 14:11
- Forum: General Discussion
- Replies: 9
- Views: 183
Re: BitmapSource to BitmapImage in Noesis
This approach is inefficient and not well-suited for Unity: bitmapImage.StreamSource = new MemoryStream(memoryStream.ToArray()); A better approach in Unity is to use image assets, as they undergo an offline process to convert them into optimized textures with mipmaps and compression. Unity sprites a...
- Yesterday, 14:09
- Forum: General Discussion
- Replies: 9
- Views: 183
Re: BitmapSource to BitmapImage in Noesis
In our Unity package, there is a sample called Inventory that uses sprites. One advantage of Unity sprites is that you can design your XAML using separate images (e.g., sprite0.png, sprite1.png, sprite2.png, etc.). Then, as a completely separate step independent of the design process, you can combin...
- Yesterday, 12:47
- Forum: General Discussion
- Replies: 9
- Views: 183
Re: BitmapSource to BitmapImage in Noesis
Are you using native Sprites and atlases in Unity? Because this is the way to go in Unity.
Please have a look at the Inventory sample included in the package.
Please have a look at the Inventory sample included in the package.
- 07 Feb 2025, 20:28
- Forum: General Discussion
- Replies: 2
- Views: 84
Re: Unity Crash
The call-stack could be totally wrong (because you don't have symbols). Do you have a dump of the crash? If so, please open a ticket and attach it.
- 07 Feb 2025, 17:46
- Forum: General Discussion
- Replies: 2
- Views: 101
Re: Simple button onClick method for Blueprints
Have you seen the 'Buttons' sample included in the Unreal package?
- 07 Feb 2025, 17:39
- Forum: General Discussion
- Replies: 1
- Views: 104
Re: Can you advice on odd graphics corruption?
Is this using our D3D12 renderer or a custom implementation?
Are the "odd lines" consistent or do they randomly appear?
Could you grab a frame with RenderDoc?
Are the "odd lines" consistent or do they randomly appear?
Could you grab a frame with RenderDoc?
- 07 Feb 2025, 14:04
- Forum: General Discussion
- Replies: 9
- Views: 183
Re: BitmapSource to BitmapImage in Noesis
Are you using native Sprites and atlases in Unity? That's the way to go in Unity, using the sprites as standard textures.
- 07 Feb 2025, 12:41
- Forum: General Discussion
- Replies: 9
- Views: 183
Re: BitmapSource to BitmapImage in Noesis
Is this in Unity? Please use the TAGS in your new posts to indicate this.
- 05 Feb 2025, 19:06
- Forum: General Discussion
- Replies: 2
- Views: 178
Re: Help with avoiding memory allocations
We haven't forgotten about this post. However, the analysis requires time, and the team is quite busy preparing the first beta for Studio.
We will get back to this very soon.
We will get back to this very soon.
- 04 Feb 2025, 13:51
- Forum: General Discussion
- Replies: 2
- Views: 136
Re: Request for Inspector to become available to every license holder
Inspector is available to all license holders. It is not available in the evaluation versions you can download for our website.
Noesis Studio is going to be public and free for everyone. Source code will be available to licensees with access to Noesis source code.
Noesis Studio is going to be public and free for everyone. Source code will be available to licensees with access to Noesis source code.