Search found 3915 matches
- 22 Apr 2024, 15:50
- Forum: General Discussion
- Replies: 5
- Views: 114
Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)
We could also use one of the InputScopes for this (like Private). Would this a valid solution for you?
Could you please create a ticket for this?
Could you please create a ticket for this?
- 22 Apr 2024, 15:46
- Forum: General Discussion
- Replies: 3
- Views: 74
Re: Debug symbols for Unity
Are you reproducing this with our samples too?
- 22 Apr 2024, 15:45
- Forum: Official Announcements
- Replies: 25
- Views: 948
Re: Updates to Our Licensing Terms
Thank for your questions! 1. Do I still need to keep paying for the Indie license in the next years? The indie license is a single payment. It is not "per year". 2. Also, if my game (which is live but has never received new updates) starts getting more and more revenue till it crosses the ...
- 22 Apr 2024, 15:43
- Forum: Official Announcements
- Replies: 25
- Views: 948
Re: Updates to Our Licensing Terms
Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! Yes, ...
- 19 Apr 2024, 12:40
- Forum: General Discussion
- Replies: 3
- Views: 74
Re: Debug symbols for Unity
Symbols for all our binaries are available in the private folder. Did you try searching there?
- 17 Apr 2024, 12:10
- Forum: General Discussion
- Replies: 5
- Views: 114
Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)
We are using Unity TouchScreenKeyboard.Open for opening the keyboard. How would achieve what you want with that API? If you find a way, you can modify NoesisUnity.cs (line 509) #if UNITY_2018_1_OR_NEWER keyboard_ = TouchScreenKeyboard.Open(text, keyboardType, true, multiline, secure, false, "&q...
- 15 Apr 2024, 14:00
- Forum: General Discussion
- Replies: 4
- Views: 179
- 13 Apr 2024, 03:19
- Forum: General Discussion
- Replies: 4
- Views: 179
Re: Issues with webassembly build
The critical one is an uncaught divide by zero error Unfortunately, this is something we broke in 3.2.3 (for Wasm). It is already fixed, please create a ticket and I will provide a hot-fix. There are also a couple of minor issues with the makefiles - NoesisGUI-wasm.mk uses backslashes in paths, so ...
- 13 Apr 2024, 03:07
- Forum: Official Announcements
- Replies: 25
- Views: 948
Re: Updates to Our Licensing Terms
1. Yes
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
2. Once you are in a PRO license you can't revert to Indie
3. Pro licenses get automatic updates to major versions while the Maintenance and Support (M&S) is being paid (3200 EUR/ year for a single platform).
4. Yes, the Indie license is discounted.
I hope this clarifies things, thank you!
- 10 Apr 2024, 14:41
- Forum: Official Announcements
- Replies: 25
- Views: 948
Re: Updates to Our Licensing Terms
When is that link going to be removed? I.e. if I stay on version <= 3.2.3, when will that stop working as a trial? It will be removed with the 3.2.4 release, in a few weeks. You can keep using your current trial version, but it will last 30 days. After that, you will need an Indie license, or you c...