Search found 3683 matches

by jsantos
02 Jun 2023, 12:47
Forum: General Discussion
Replies: 3
Views: 30

Re: Noesis View Statistics

You are right, these counters need better documentation. They are only briefly described in the Inspector tutorial . Could you please open a ticket linking to this thread? Is frame time the same as Unity's overall frame time... and update time and render time is specific to this Noesis view? Yes, th...
by jsantos
02 Jun 2023, 12:34
Forum: General Discussion
Replies: 5
Views: 69

Re: Supporting both World Space and traditional UI

Sorry for the late reply. I see. How do I make the traditional UI fill up the screen correctly if I go with the second solution? Right now, this needs to be manually adjusted (or by code on your side). What do you think about faking World Space UI by moving elements in a traditional view to look as ...
by jsantos
31 May 2023, 12:14
Forum: General Discussion
Replies: 4
Views: 37

Re: XAML file name and line in error messages

If you are not getting XAML and line information it is because the error is not happening when parsing the XAML. For example, in your case, bindings are applied after parsing (there is a ticket to improve this 2222 ). WPF is doing exactly the same in this case, but we could provide a better solution...
by jsantos
30 May 2023, 16:18
Forum: General Discussion
Replies: 4
Views: 37

Re: XAML file name and line in error messages

In Noesis 3.1, errors from XAML follow this pattern: path/filename.xaml (line): message In Noesis 3.2, errors from XAML follow this pattern: path/filename.xaml (line,col): message Noesis 3.2 also added a new error handler (ErrorHandler2) with information about the line and number (without having to ...
by jsantos
30 May 2023, 13:02
Forum: General Discussion
Replies: 5
Views: 69

Re: Supporting both World Space and traditional UI

World Space UI is still quite new and we are still polishing details from the feedback we are getting. Right now, in Unity, to have both World Space and traditional UI you have two options: Have separate views (and separate cameras, rendering to the same render target) Convert the traditional UI to ...
by jsantos
30 May 2023, 12:58
Forum: Official Announcements
Replies: 6
Views: 1337

Re: Visual Studio Code Extension

I sorta figured it out, by launching it without Unity open. Then it used "Noesis [Embedded]" language server instead. For now, why can't ya just peg it out to always use embedded and ignore Unity until you finish implementing the real deal? I think it'd be better like that for now haha. W...
by jsantos
26 May 2023, 11:10
Forum: Official Announcements
Replies: 6
Views: 1337

Re: Visual Studio Code Extension

For now, preview is not implemented in Unity or Unreal. We are working on it.
by jsantos
25 May 2023, 14:14
Forum: General Discussion
Replies: 1
Views: 136

Re: Assert in SymbolManager::AddString

That's an unexpected high number for symbols. Could you please report this in the tracker and help us to reproduce it? Thank you
by jsantos
25 May 2023, 14:10
Forum: General Discussion
Replies: 15
Views: 330

Re: Background Effect and Texture Formats w/ HDR

You can keep using the HDR texture for the background and just send the tone mapped SDR version to the BackgroundEffect or at least that's what I understood you were doing.
by jsantos
24 May 2023, 18:25
Forum: General Discussion
Replies: 1
Views: 70

Re: Issue with C++ getter that returns Noesis::String by value

Please, file a ticket about this although I think this is something we cannot fix in 3.2 (probably we will need a major version for this change and more things pending in the reflection architecture)